name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 55 3 0 1568 0 0 0 0 0 0.034 0.002 0.000 0.964 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 1 2 0 1 0 0 0 0 0 0.250 0.500 0.000 0.250 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 17 1 0 48 0 0 0 0 0 0.258 0.015 0.000 0.727 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 19 0 0 195 0 0 0 0 0 0.089 0.000 0.000 0.911 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 18 0 0 1298 0 0 0 0 0 0.014 0.000 0.000 0.986 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
6 # place 4063 215 9 44494 2 0 0 0 0 0.083 0.004 0.000 0.912 0.000 0.000 0.000 0.000 0.000
7 place = city 4 0 0 27 0 0 0 0 0 0.129 0.000 0.000 0.871 0.000 0.000 0.000 0.000 0.000
8 place = town 32 2 0 283 0 0 0 0 0 0.101 0.006 0.000 0.893 0.000 0.000 0.000 0.000 0.000
9 place = village 480 0 1 4461 0 0 0 0 0 0.097 0.000 0.000 0.903 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 3242 7 0 35302 0 0 0 0 0 0.084 0.000 0.000 0.916 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 95 1 0 1204 2 0 0 0 0 0.073 0.001 0.000 0.925 0.002 0.000 0.000 0.000 0.000
12 boundary = administrative 1969 4 0 22122 0 0 0 0 0 0.082 0.000 0.000 0.918 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 165 202 8 1686 0 0 0 0 0 0.080 0.098 0.004 0.818 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1914 1 0 20553 0 0 0 0 0 0.085 0.000 0.000 0.915 0.000 0.000 0.000 0.000 0.000
15 # allotments 390 3 2 2473 74 0 0 0 0 0.133 0.001 0.001 0.841 0.025 0.000 0.000 0.000 0.000
16 place = allotments 268 3 0 1556 4 0 0 0 0 0.146 0.002 0.000 0.850 0.002 0.000 0.000 0.000 0.000
17 landuse = allotments 359 2 2 2331 70 0 0 0 0 0.130 0.001 0.001 0.843 0.025 0.000 0.000 0.000 0.000
18 # locality 1225 26 3 10702 43 0 0 0 0 0.102 0.002 0.000 0.892 0.004 0.000 0.000 0.000 0.000
19 place = locality 1224 24 3 10641 43 0 0 0 0 0.103 0.002 0.000 0.892 0.004 0.000 0.000 0.000 0.000
20 abandoned:place = * 259 4 0 2771 0 0 0 0 0 0.085 0.001 0.000 0.913 0.000 0.000 0.000 0.000 0.000
21 # suburb 886 181 83 9848 46 12 0 0 4 0.080 0.016 0.008 0.890 0.004 0.001 0.000 0.000 0.000
22 landuse = cemetery 10 73 30 1202 1 0 0 0 0 0.008 0.055 0.023 0.913 0.001 0.000 0.000 0.000 0.000
23 landuse = commercial 8 4 0 166 0 2 0 0 0 0.044 0.022 0.000 0.922 0.000 0.011 0.000 0.000 0.000
24 landuse = construction 3 1 0 142 3 5 0 0 0 0.019 0.006 0.000 0.922 0.019 0.032 0.000 0.000 0.000
25 landuse = farmland 10 0 2 46 0 0 0 0 0 0.172 0.000 0.034 0.793 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 188 3 1 337 2 0 0 0 1 0.353 0.006 0.002 0.633 0.004 0.000 0.000 0.000 0.002
27 landuse = industrial 318 14 18 4181 20 2 0 0 1 0.070 0.003 0.004 0.918 0.004 0.000 0.000 0.000 0.000
28 landuse = residential 87 45 7 681 10 0 0 0 1 0.105 0.054 0.008 0.819 0.012 0.000 0.000 0.000 0.001
29 landuse = retail 6 4 1 221 0 0 0 0 0 0.026 0.017 0.004 0.953 0.000 0.000 0.000 0.000 0.000
30 place = * 180 26 14 1935 4 0 0 0 0 0.083 0.012 0.006 0.896 0.002 0.000 0.000 0.000 0.000
31 residential = * 70 44 6 549 6 0 0 0 0 0.104 0.065 0.009 0.813 0.009 0.000 0.000 0.000 0.000
32 industrial = * 30 1 3 472 3 0 0 0 0 0.059 0.002 0.006 0.927 0.006 0.000 0.000 0.000 0.000
33 landuse = * 87 14 10 970 6 3 0 0 1 0.080 0.013 0.009 0.889 0.005 0.003 0.000 0.000 0.001
34 # natural 295 63 76 2311 48 14 0 2 3 0.105 0.022 0.027 0.822 0.017 0.005 0.000 0.001 0.001
35 place = island 1 3 0 5 0 0 0 0 0 0.111 0.333 0.000 0.556 0.000 0.000 0.000 0.000 0.000
36 place = islet 3 2 0 85 4 2 0 0 0 0.031 0.021 0.000 0.885 0.042 0.021 0.000 0.000 0.000
37 landuse = forest 36 3 12 281 0 1 0 0 0 0.108 0.009 0.036 0.844 0.000 0.003 0.000 0.000 0.000
38 boundary = * 63 4 3 742 3 10 0 2 2 0.076 0.005 0.004 0.895 0.004 0.012 0.000 0.002 0.002
39 natural = * 191 51 62 1216 39 2 0 0 0 0.122 0.033 0.040 0.779 0.025 0.001 0.000 0.000 0.000
40 ele = * 52 4 1 244 10 1 0 0 1 0.166 0.013 0.003 0.780 0.032 0.003 0.000 0.000 0.003
41 # water 4486 233 43 19525 126 108 0 0 4 0.183 0.010 0.002 0.796 0.005 0.004 0.000 0.000 0.000
42 waterway = drain 75 2 6 405 9 0 0 0 0 0.151 0.004 0.012 0.815 0.018 0.000 0.000 0.000 0.000
43 waterway = ditch 76 0 30 549 0 0 0 0 0 0.116 0.000 0.046 0.838 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 1410 76 0 4979 51 6 0 0 0 0.216 0.012 0.000 0.763 0.008 0.001 0.000 0.000 0.000
45 waterway = river 2784 119 1 9209 3 72 0 0 0 0.228 0.010 0.000 0.756 0.000 0.006 0.000 0.000 0.000
46 waterway = canal 28 1 0 815 5 5 0 0 0 0.033 0.001 0.000 0.954 0.006 0.006 0.000 0.000 0.000
47 type = waterway 438 16 0 1582 3 55 0 0 0 0.209 0.008 0.000 0.755 0.001 0.026 0.000 0.000 0.000
48 natural = water 49 11 1 2960 37 22 0 0 0 0.016 0.004 0.000 0.961 0.012 0.007 0.000 0.000 0.000
49 natural = spring 56 14 5 514 17 0 0 0 0 0.092 0.023 0.008 0.848 0.028 0.000 0.000 0.000 0.000
50 tunnel = * 1209 70 18 4871 24 3 0 0 4 0.195 0.011 0.003 0.786 0.004 0.000 0.000 0.000 0.001
51 waterway = * 5 4 0 29 1 0 0 0 0 0.128 0.103 0.000 0.744 0.026 0.000 0.000 0.000 0.000
52 water = * 36 8 1 2873 33 22 0 0 0 0.012 0.003 0.000 0.966 0.011 0.007 0.000 0.000 0.000
53 # highway 166 169 16 97117 40 179 0 0 66 0.002 0.002 0.000 0.993 0.000 0.002 0.000 0.000 0.001
54 highway = motorway 76 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 35 0 0 1261 0 6 0 0 18 0.027 0.000 0.000 0.955 0.000 0.005 0.000 0.000 0.014
56 highway = primary 7 7 1 7866 0 12 0 0 19 0.001 0.001 0.000 0.994 0.000 0.002 0.000 0.000 0.002
57 highway = secondary 0 15 0 7449 0 0 0 0 0 0.000 0.002 0.000 0.998 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 4 5 4 11191 5 0 0 0 0 0.000 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 2 1 0 3165 0 13 0 0 0 0.001 0.000 0.000 0.995 0.000 0.004 0.000 0.000 0.000
60 highway = residential 5 37 4 58335 20 0 0 0 0 0.000 0.001 0.000 0.999 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 4 3331 1 21 0 0 0 0.000 0.000 0.001 0.992 0.000 0.006 0.000 0.000 0.000
62 highway = track 4 1 0 556 0 126 0 0 0 0.006 0.001 0.000 0.809 0.000 0.183 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 1824 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 36 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 32 101 0 1821 11 0 0 0 29 0.016 0.051 0.000 0.913 0.006 0.000 0.000 0.000 0.015
66 bridge = * 19 5 3 1316 4 12 0 0 0 0.014 0.004 0.002 0.968 0.003 0.009 0.000 0.000 0.000
67 # public_transport 2590 13872 221 23115 0 12 0 0 1 0.065 0.348 0.006 0.581 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 1630 7668 121 8485 0 0 0 0 0 0.091 0.428 0.007 0.474 0.000 0.000 0.000 0.000 0.000
69 type = route 53 60 8 9652 0 10 0 0 1 0.005 0.006 0.001 0.987 0.000 0.001 0.000 0.000 0.000
70 type = route_master 0 0 0 17 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 2089 12783 174 9839 0 0 0 0 0 0.084 0.514 0.007 0.395 0.000 0.000 0.000 0.000 0.000
72 route = * 57 62 8 9681 0 11 0 0 1 0.006 0.006 0.001 0.986 0.000 0.001 0.000 0.000 0.000
73 railway = * 190 562 12 2123 0 1 0 0 0 0.066 0.195 0.004 0.735 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 19 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 2499 316 77 6461 2000 19 0 0 321 0.214 0.027 0.007 0.553 0.171 0.002 0.000 0.000 0.027
76 amenity = fuel 209 4 0 918 1 0 0 0 7 0.183 0.004 0.000 0.806 0.001 0.000 0.000 0.000 0.006
77 barrier = * 310 253 20 3286 593 11 0 0 37 0.069 0.056 0.004 0.729 0.131 0.002 0.000 0.000 0.008
78 power = * 1995 7 52 2120 829 2 0 0 88 0.392 0.001 0.010 0.416 0.163 0.000 0.000 0.000 0.017
79 substation = * 1307 4 8 970 325 0 0 0 16 0.497 0.002 0.003 0.369 0.124 0.000 0.000 0.000 0.006
80 man_made = * 68 28 5 906 668 4 0 0 185 0.036 0.015 0.003 0.486 0.358 0.002 0.000 0.000 0.099
81 embankment = * 2 25 0 184 0 2 0 0 0 0.009 0.117 0.000 0.864 0.000 0.009 0.000 0.000 0.000
82 # religion 49 173 86 3104 475 18 0 0 27 0.012 0.044 0.022 0.789 0.121 0.005 0.000 0.000 0.007
83 amenity = place_of_worship 43 89 45 2066 460 17 0 0 11 0.016 0.033 0.016 0.756 0.168 0.006 0.000 0.000 0.004
84 amenity = monastery 0 0 0 23 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 39 19 1138 235 11 0 0 9 0.000 0.027 0.013 0.784 0.162 0.008 0.000 0.000 0.006
86 building = cathedral 0 0 0 25 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 22 8 2 243 0 0 0 0 0 0.080 0.029 0.007 0.884 0.000 0.000 0.000 0.000 0.000
88 religion = * 48 162 77 3003 439 18 0 0 18 0.013 0.043 0.020 0.798 0.117 0.005 0.000 0.000 0.005
89 # education 456 145 49 3261 1094 35 66 14 636 0.079 0.025 0.009 0.567 0.190 0.006 0.011 0.002 0.110
90 landuse = education 4 7 1 789 3 1 0 0 1 0.005 0.009 0.001 0.979 0.004 0.001 0.000 0.000 0.001
91 amenity = university 2 12 4 160 0 2 22 0 0 0.010 0.059 0.020 0.792 0.000 0.010 0.109 0.000 0.000
92 amenity = college 2 6 1 143 29 7 12 2 130 0.006 0.018 0.003 0.431 0.087 0.021 0.036 0.006 0.392
93 amenity = school 338 43 24 1013 544 10 1 4 18 0.169 0.022 0.012 0.508 0.273 0.005 0.001 0.002 0.009
94 amenity = kindergarten 21 70 10 1341 430 4 0 2 18 0.011 0.037 0.005 0.707 0.227 0.002 0.000 0.001 0.009
95 building = university 15 0 7 124 0 1 18 0 0 0.091 0.000 0.042 0.752 0.000 0.006 0.109 0.000 0.000
96 building = college 4 1 0 45 7 3 6 0 51 0.034 0.009 0.000 0.385 0.060 0.026 0.051 0.000 0.436
97 building = school 79 10 1 229 72 4 9 5 287 0.114 0.014 0.001 0.329 0.103 0.006 0.013 0.007 0.412
98 building = kindergarten 0 3 2 248 39 4 2 1 134 0.000 0.007 0.005 0.573 0.090 0.009 0.005 0.002 0.309
99 # healthcare 348 74 30 4030 1542 58 52 21 613 0.051 0.011 0.004 0.595 0.228 0.009 0.008 0.003 0.091
100 amenity = hospital 31 6 5 289 171 13 17 3 124 0.047 0.009 0.008 0.439 0.259 0.020 0.026 0.005 0.188
101 amenity = pharmacy 99 46 11 2321 24 26 0 1 38 0.039 0.018 0.004 0.905 0.009 0.010 0.000 0.000 0.015
102 amenity = clinic 71 9 8 375 160 11 15 5 111 0.093 0.012 0.010 0.490 0.209 0.014 0.020 0.007 0.145
103 amenity = doctors 70 2 0 662 95 0 9 3 84 0.076 0.002 0.000 0.716 0.103 0.000 0.010 0.003 0.091
104 amenity = dentist 2 6 1 104 145 5 4 7 107 0.005 0.016 0.003 0.273 0.381 0.013 0.010 0.018 0.281
105 building = hospital 17 3 3 177 46 3 8 0 155 0.041 0.007 0.007 0.430 0.112 0.007 0.019 0.000 0.376
106 building = clinic 0 1 1 21 5 1 0 0 5 0.000 0.029 0.029 0.618 0.147 0.029 0.000 0.000 0.147
107 emergency = * 58 0 4 205 891 10 0 2 3 0.049 0.000 0.003 0.175 0.760 0.009 0.000 0.002 0.003
108 healthcare = * 136 52 15 2205 515 35 2 13 53 0.045 0.017 0.005 0.729 0.170 0.012 0.001 0.004 0.018
109 # government 242 256 37 2979 1186 60 89 31 528 0.045 0.047 0.007 0.551 0.219 0.011 0.016 0.006 0.098
110 amenity = post_office 19 224 8 770 17 15 22 2 123 0.016 0.187 0.007 0.642 0.014 0.013 0.018 0.002 0.102
111 amenity = police 3 2 3 358 70 12 36 8 223 0.004 0.003 0.004 0.501 0.098 0.017 0.050 0.011 0.312
112 amenity = library 4 5 5 254 40 5 31 1 163 0.008 0.010 0.010 0.500 0.079 0.010 0.061 0.002 0.321
113 amenity = theatre 6 5 3 63 0 0 0 0 0 0.078 0.065 0.039 0.818 0.000 0.000 0.000 0.000 0.000
114 amenity = cinema 17 6 2 116 0 0 0 0 0 0.121 0.043 0.014 0.823 0.000 0.000 0.000 0.000 0.000
115 office = government 106 11 13 658 1055 26 0 18 18 0.056 0.006 0.007 0.345 0.554 0.014 0.000 0.009 0.009
116 landuse = military 40 1 1 328 1 1 0 0 0 0.108 0.003 0.003 0.882 0.003 0.003 0.000 0.000 0.000
117 government = * 53 8 6 360 302 17 0 3 9 0.070 0.011 0.008 0.475 0.398 0.022 0.000 0.004 0.012
118 military = * 61 4 2 549 1 1 0 2 0 0.098 0.006 0.003 0.885 0.002 0.002 0.000 0.003 0.000
119 # bank 2188 32 5 1369 0 1 0 1 5 0.608 0.009 0.001 0.380 0.000 0.000 0.000 0.000 0.001
120 amenity = atm 932 14 2 580 0 0 0 0 0 0.610 0.009 0.001 0.380 0.000 0.000 0.000 0.000 0.000
121 amenity = bank 1256 18 3 789 0 1 0 1 5 0.606 0.009 0.001 0.381 0.000 0.000 0.000 0.000 0.002
122 # tourism 499 465 389 7247 5446 777 19 95 1012 0.031 0.029 0.024 0.454 0.341 0.049 0.001 0.006 0.063
123 tourism = * 363 340 209 4897 3138 741 15 68 527 0.035 0.033 0.020 0.476 0.305 0.072 0.001 0.007 0.051
124 historic = * 155 181 189 2909 2396 47 3 30 486 0.024 0.028 0.030 0.455 0.375 0.007 0.000 0.005 0.076
125 memorial = * 37 60 53 815 1195 16 1 11 390 0.014 0.023 0.021 0.316 0.464 0.006 0.000 0.004 0.151
126 ruins = * 16 25 1 215 20 2 0 0 1 0.057 0.089 0.004 0.768 0.071 0.007 0.000 0.000 0.004
127 information = * 11 32 24 214 99 645 1 0 46 0.010 0.030 0.022 0.200 0.092 0.602 0.001 0.000 0.043
128 attraction = * 15 5 7 58 86 2 1 0 3 0.085 0.028 0.040 0.328 0.486 0.011 0.006 0.000 0.017
129 artwork_type = * 53 43 45 262 343 26 4 24 158 0.055 0.045 0.047 0.273 0.358 0.027 0.004 0.025 0.165
130 # sport 118 60 39 1606 495 4 9 19 1057 0.035 0.018 0.011 0.471 0.145 0.001 0.003 0.006 0.310
131 leisure = * 112 59 39 1552 485 4 9 18 1018 0.034 0.018 0.012 0.471 0.147 0.001 0.003 0.005 0.309
132 sport = * 31 19 9 345 60 1 2 3 322 0.039 0.024 0.011 0.436 0.076 0.001 0.003 0.004 0.407
133 resort = * 3 0 0 94 50 0 0 2 2 0.020 0.000 0.000 0.623 0.331 0.000 0.000 0.013 0.013
134 # office 459 21 21 1474 3139 28 7 55 226 0.085 0.004 0.004 0.271 0.578 0.005 0.001 0.010 0.042
135 office = * 459 21 21 1474 3139 28 7 55 226 0.085 0.004 0.004 0.271 0.578 0.005 0.001 0.010 0.042
136 # amenity 3587 845 199 16244 4491 897 908 358 13914 0.087 0.020 0.005 0.392 0.108 0.022 0.022 0.009 0.336
137 amenity = cafe 164 24 23 862 325 34 89 42 951 0.065 0.010 0.009 0.343 0.129 0.014 0.035 0.017 0.378
138 amenity = fast_food 50 1 12 340 82 13 33 8 272 0.062 0.001 0.015 0.419 0.101 0.016 0.041 0.010 0.335
139 amenity = community_centre 263 13 2 182 62 2 20 8 214 0.343 0.017 0.003 0.238 0.081 0.003 0.026 0.010 0.279
140 amenity = restaurant 46 19 4 205 66 6 25 13 228 0.075 0.031 0.007 0.335 0.108 0.010 0.041 0.021 0.373
141 amenity = bar 34 8 2 96 83 5 21 6 229 0.070 0.017 0.004 0.198 0.171 0.010 0.043 0.012 0.473
142 shop = convenience 916 154 41 3769 571 471 88 49 1513 0.121 0.020 0.005 0.498 0.075 0.062 0.012 0.006 0.200
143 shop = clothes 62 94 2 296 154 9 18 16 496 0.054 0.082 0.002 0.258 0.134 0.008 0.016 0.014 0.432
144 shop = car_repair 14 3 0 255 131 14 26 23 703 0.012 0.003 0.000 0.218 0.112 0.012 0.022 0.020 0.601
145 shop = hairdresser 36 13 7 342 181 6 29 3 486 0.033 0.012 0.006 0.310 0.164 0.005 0.026 0.003 0.441
146 shop = chemist 2 0 1 1332 13 1 10 1 45 0.001 0.000 0.001 0.948 0.009 0.001 0.007 0.001 0.032
147 shop = supermarket 307 28 3 445 62 150 5 5 163 0.263 0.024 0.003 0.381 0.053 0.128 0.004 0.004 0.140
148 shop = car_parts 0 1 2 392 147 6 15 8 381 0.000 0.001 0.002 0.412 0.154 0.006 0.016 0.008 0.400
149 shop = furniture 21 2 2 260 96 28 13 13 329 0.027 0.003 0.003 0.340 0.126 0.037 0.017 0.017 0.431
150 shop = hardware 24 15 5 232 121 8 16 8 311 0.032 0.020 0.007 0.314 0.164 0.011 0.022 0.011 0.420
151 shop = kiosk 34 35 3 183 20 7 14 0 103 0.085 0.088 0.008 0.459 0.050 0.018 0.035 0.000 0.258
152 shop = doityourself 29 12 3 214 104 4 11 8 366 0.039 0.016 0.004 0.285 0.138 0.005 0.015 0.011 0.487
153 shop = pet 5 2 2 122 64 2 9 4 283 0.010 0.004 0.004 0.247 0.130 0.004 0.018 0.008 0.574
154 shop = florist 18 4 2 221 59 3 14 8 207 0.034 0.007 0.004 0.412 0.110 0.006 0.026 0.015 0.386
155 shop = beauty 12 0 2 52 91 2 16 11 308 0.024 0.000 0.004 0.105 0.184 0.004 0.032 0.022 0.623
156 shop = mobile_phone 230 7 0 111 75 2 1 1 137 0.408 0.012 0.000 0.197 0.133 0.004 0.002 0.002 0.243
157 shop = shoes 20 3 0 80 24 2 6 2 118 0.078 0.012 0.000 0.314 0.094 0.008 0.024 0.008 0.463
158 shop = newsagent 166 55 2 258 1 17 0 1 39 0.308 0.102 0.004 0.479 0.002 0.032 0.000 0.002 0.072
159 shop = electronics 90 2 1 77 65 1 11 12 188 0.201 0.004 0.002 0.172 0.145 0.002 0.025 0.027 0.421
160 shop = alcohol 7 6 1 261 77 5 10 2 134 0.014 0.012 0.002 0.519 0.153 0.010 0.020 0.004 0.266
161 shop = jewelry 57 4 1 190 27 0 11 0 52 0.167 0.012 0.003 0.556 0.079 0.000 0.032 0.000 0.152
162 shop = mall 22 6 2 143 36 14 16 2 145 0.057 0.016 0.005 0.370 0.093 0.036 0.041 0.005 0.376
163 shop = butcher 22 9 3 117 63 6 19 5 167 0.054 0.022 0.007 0.285 0.153 0.015 0.046 0.012 0.406
164 shop = cosmetics 3 3 0 84 49 6 12 9 118 0.011 0.011 0.000 0.296 0.173 0.021 0.042 0.032 0.415
165 craft = shoemaker 1 2 0 149 17 5 3 0 51 0.004 0.009 0.000 0.654 0.075 0.022 0.013 0.000 0.224
166 amenity = * 419 202 31 2684 747 31 133 42 2112 0.065 0.032 0.005 0.419 0.117 0.005 0.021 0.007 0.330
167 shop = * 523 119 41 2327 882 40 215 49 3106 0.072 0.016 0.006 0.319 0.121 0.005 0.029 0.007 0.425
168 clothes = * 5 15 0 95 20 1 5 3 87 0.022 0.065 0.000 0.411 0.087 0.004 0.022 0.013 0.377
169 # building 4229 652 232 10229 4327 373 470 94 10061 0.138 0.021 0.008 0.334 0.141 0.012 0.015 0.003 0.328
170 building = industrial 81 22 4 459 304 6 18 4 773 0.048 0.013 0.002 0.275 0.182 0.004 0.011 0.002 0.463
171 building = service 884 2 22 122 166 1 11 0 266 0.600 0.001 0.015 0.083 0.113 0.001 0.007 0.000 0.180
172 building = retail 332 42 20 818 179 124 44 14 467 0.163 0.021 0.010 0.401 0.088 0.061 0.022 0.007 0.229
173 building = commercial 32 12 3 155 96 9 12 2 287 0.053 0.020 0.005 0.255 0.158 0.015 0.020 0.003 0.472
174 building = warehouse 33 2 5 37 28 0 2 0 146 0.130 0.008 0.020 0.146 0.111 0.000 0.008 0.000 0.577
175 building = public 29 14 4 182 36 5 6 1 87 0.080 0.038 0.011 0.500 0.099 0.014 0.016 0.003 0.239
176 building = dormitory 0 3 6 163 48 2 48 1 362 0.000 0.005 0.009 0.258 0.076 0.003 0.076 0.002 0.572
177 building = warehouse 33 2 5 37 28 0 2 0 146 0.130 0.008 0.020 0.146 0.111 0.000 0.008 0.000 0.577
178 building = * 2838 555 168 8293 3470 226 329 72 7673 0.120 0.023 0.007 0.351 0.147 0.010 0.014 0.003 0.325
179 # other 82 30 10 614 136 9 19 3 697 0.051 0.019 0.006 0.384 0.085 0.006 0.012 0.002 0.436
180 # TOTAL 25387 16828 1400 252165 20703 2215 1387 608 26068 0.073 0.049 0.004 0.727 0.060 0.006 0.004 0.002 0.075

name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1626 1626 1626 1.000 1.000 1404 1408 1403 1.003 0.999
1 admin_level = 2 4 4 4 1.000 1.000 3 3 3 1.000 1.000
2 admin_level = 4 66 66 66 1.000 1.000 32 31 31 0.969 0.969
3 admin_level = 6 214 214 214 1.000 1.000 166 166 166 1.000 1.000
4 admin_level = 8 1316 1316 1316 1.000 1.000 1201 1205 1201 1.003 1.000
5 admin_level = 9 26 26 26 1.000 1.000 13 13 13 1.000 1.000
6 # place 48783 48781 48774 1.000 1.000 16932 16950 16780 1.001 0.991
7 place = city 31 31 31 1.000 1.000 16 16 16 1.000 1.000
8 place = town 317 317 317 1.000 1.000 161 160 159 0.994 0.988
9 place = village 4942 4942 4941 1.000 1.000 2178 2189 2177 1.005 1.000
10 place = hamlet 38551 38551 38551 1.000 1.000 13481 13609 13476 1.009 1.000
11 place = isolated_dwelling 1302 1300 1302 0.998 1.000 652 652 652 1.000 1.000
12 boundary = administrative 24095 24095 24095 1.000 1.000 16698 16853 16697 1.009 1.000
13 traffic_sign = city_limit 2061 2061 2053 1.000 0.996 1005 933 927 0.928 0.922
14 admin_level = * 22468 22468 22468 1.000 1.000 15370 15521 15370 1.010 1.000
15 # allotments 2942 2868 2940 0.975 0.999 1999 1899 1996 0.950 0.998
16 place = allotments 1831 1827 1831 0.998 1.000 1324 1287 1322 0.972 0.998
17 landuse = allotments 2764 2694 2762 0.975 0.999 1945 1848 1943 0.950 0.999
18 # locality 11999 11956 11996 0.996 1.000 8437 8306 8427 0.984 0.999
19 place = locality 11935 11892 11932 0.996 1.000 8400 8266 8391 0.984 0.999
20 abandoned:place = * 3034 3034 3034 1.000 1.000 2207 2213 2206 1.003 1.000
21 # suburb 11060 11010 10973 0.995 0.992 8115 7992 8010 0.985 0.987
22 landuse = cemetery 1316 1315 1286 0.999 0.977 467 444 433 0.951 0.927
23 landuse = commercial 180 180 180 1.000 1.000 168 168 168 1.000 1.000
24 landuse = construction 154 151 154 0.981 1.000 148 144 148 0.973 1.000
25 landuse = farmland 58 58 56 1.000 0.966 52 52 50 1.000 0.962
26 landuse = farmyard 532 529 530 0.994 0.996 335 334 333 0.997 0.994
27 landuse = industrial 4554 4533 4535 0.995 0.996 3909 3848 3889 0.984 0.995
28 landuse = residential 831 820 823 0.987 0.990 769 755 758 0.982 0.986
29 landuse = retail 232 232 231 1.000 0.996 150 149 149 0.993 0.993
30 place = * 2159 2155 2145 0.998 0.994 1519 1535 1504 1.011 0.990
31 residential = * 675 669 669 0.991 0.991 633 621 623 0.981 0.984
32 industrial = * 509 506 506 0.994 0.994 420 418 417 0.995 0.993
33 landuse = * 1091 1084 1080 0.994 0.990 948 929 934 0.980 0.985
34 # natural 2812 2759 2733 0.981 0.972 2424 2356 2356 0.972 0.972
35 place = island 9 9 9 1.000 1.000 9 9 9 1.000 1.000
36 place = islet 96 92 96 0.958 1.000 80 78 79 0.975 0.988
37 landuse = forest 333 333 321 1.000 0.964 315 311 303 0.987 0.962
38 boundary = * 829 822 824 0.992 0.994 796 789 790 0.991 0.992
39 natural = * 1561 1522 1499 0.975 0.960 1270 1219 1220 0.960 0.961
40 ele = * 313 302 311 0.965 0.994 287 277 285 0.965 0.993
41 # water 24525 24395 24478 0.995 0.998 5479 5308 5373 0.969 0.981
42 waterway = drain 497 488 491 0.982 0.988 131 130 126 0.992 0.962
43 waterway = ditch 655 655 625 1.000 0.954 128 128 124 1.000 0.969
44 waterway = stream 6522 6471 6522 0.992 1.000 1135 1114 1123 0.981 0.989
45 waterway = river 12188 12185 12187 1.000 1.000 1735 1669 1671 0.962 0.963
46 waterway = canal 854 849 854 0.994 1.000 142 142 141 1.000 0.993
47 type = waterway 2094 2091 2094 0.999 1.000 1846 1824 1838 0.988 0.996
48 natural = water 3080 3043 3079 0.988 1.000 2497 2445 2489 0.979 0.997
49 natural = spring 606 589 601 0.972 0.992 539 519 534 0.963 0.991
50 tunnel = * 6199 6171 6177 0.995 0.996 1709 1676 1696 0.981 0.992
51 waterway = * 39 38 39 0.974 1.000 31 30 31 0.968 1.000
52 water = * 2973 2940 2972 0.989 1.000 2408 2361 2400 0.980 0.997
53 # highway 97753 97647 97671 0.999 0.999 12142 11870 12086 0.978 0.995
54 highway = motorway 76 76 76 1.000 1.000 1 1 1 1.000 1.000
55 highway = trunk 1320 1302 1302 0.986 0.986 134 132 132 0.985 0.985
56 highway = primary 7912 7893 7892 0.998 0.997 536 526 527 0.981 0.983
57 highway = secondary 7464 7464 7464 1.000 1.000 750 743 748 0.991 0.997
58 highway = tertiary 11209 11204 11205 1.000 1.000 1692 1676 1687 0.991 0.997
59 highway = unclassified 3181 3181 3181 1.000 1.000 934 928 933 0.994 0.999
60 highway = residential 58401 58381 58397 1.000 1.000 9705 9505 9679 0.979 0.997
61 highway = service 3357 3356 3353 1.000 0.999 1602 1593 1599 0.994 0.998
62 highway = track 687 687 687 1.000 1.000 153 150 151 0.980 0.987
63 type = associatedStreet 1824 1824 1824 1.000 1.000 1175 1169 1175 0.995 1.000
64 type = street 36 36 36 1.000 1.000 34 34 34 1.000 1.000
65 highway = * 1994 1954 1965 0.980 0.985 994 985 989 0.991 0.995
66 bridge = * 1359 1355 1356 0.997 0.998 486 481 483 0.990 0.994
67 # public_transport 39811 39810 39589 1.000 0.994 19760 18939 18917 0.958 0.957
68 highway = bus_stop 17904 17904 17783 1.000 0.993 8635 8050 8025 0.932 0.929
69 type = route 9784 9783 9775 1.000 0.999 9738 9734 9732 1.000 0.999
70 type = route_master 17 17 17 1.000 1.000 17 17 17 1.000 1.000
71 public_transport = * 24885 24885 24711 1.000 0.993 8087 7493 7465 0.927 0.923
72 route = * 9820 9819 9811 1.000 0.999 9761 9756 9755 0.999 0.999
73 railway = * 2888 2888 2876 1.000 0.996 1356 1306 1304 0.963 0.962
74 route_master = * 19 19 19 1.000 1.000 19 19 19 1.000 1.000
75 # infrastructure 11693 9372 11295 0.802 0.966 8804 6728 8477 0.764 0.963
76 amenity = fuel 1139 1131 1132 0.993 0.994 628 637 621 1.014 0.989
77 barrier = * 4510 3880 4453 0.860 0.987 3790 3151 3731 0.831 0.984
78 power = * 5093 4176 4953 0.820 0.973 4108 3238 3999 0.788 0.973
79 substation = * 2630 2289 2606 0.870 0.991 2452 2119 2435 0.864 0.993
80 man_made = * 1864 1011 1674 0.542 0.898 1344 647 1197 0.481 0.891
81 embankment = * 213 213 213 1.000 1.000 89 88 88 0.989 0.989
82 # religion 3932 3430 3819 0.872 0.971 2388 1829 2237 0.766 0.937
83 amenity = place_of_worship 2731 2260 2675 0.828 0.979 1915 1409 1831 0.736 0.956
84 amenity = monastery 23 23 23 1.000 1.000 22 22 22 1.000 1.000
85 building = church 1451 1207 1423 0.832 0.981 1116 821 1068 0.736 0.957
86 building = cathedral 25 25 25 1.000 1.000 24 25 24 1.042 1.000
87 building = chapel 275 275 273 1.000 0.993 164 164 159 1.000 0.970
88 religion = * 3765 3308 3670 0.879 0.975 2282 1762 2151 0.772 0.943
89 # education 5756 4012 5005 0.697 0.870 4134 2464 3371 0.596 0.815
90 landuse = education 806 802 804 0.995 0.998 800 794 798 0.993 0.998
91 amenity = university 202 202 176 1.000 0.871 187 185 163 0.989 0.872
92 amenity = college 332 171 189 0.515 0.569 306 157 169 0.513 0.552
93 amenity = school 1995 1429 1952 0.716 0.978 1463 875 1392 0.598 0.951
94 amenity = kindergarten 1896 1446 1868 0.763 0.985 1369 932 1321 0.681 0.965
95 building = university 165 165 140 1.000 0.848 158 158 135 1.000 0.854
96 building = college 117 59 60 0.504 0.513 101 49 48 0.485 0.475
97 building = school 696 332 399 0.477 0.573 588 225 292 0.383 0.497
98 building = kindergarten 433 259 295 0.598 0.681 313 154 186 0.492 0.594
99 # healthcare 6768 4592 6073 0.678 0.897 3180 1921 2523 0.604 0.793
100 amenity = hospital 659 361 513 0.548 0.778 505 223 363 0.442 0.719
101 amenity = pharmacy 2566 2503 2517 0.975 0.981 1339 1264 1302 0.944 0.972
102 amenity = clinic 765 489 631 0.639 0.825 464 207 332 0.446 0.716
103 amenity = doctors 925 743 832 0.803 0.899 261 83 171 0.318 0.655
104 amenity = dentist 381 122 269 0.320 0.706 296 46 182 0.155 0.615
105 building = hospital 412 211 246 0.512 0.597 300 106 140 0.353 0.467
106 building = clinic 34 24 28 0.706 0.824 32 21 26 0.656 0.812
107 emergency = * 1173 277 1166 0.236 0.994 297 216 289 0.727 0.973
108 healthcare = * 3026 2445 2956 0.808 0.977 1532 970 1469 0.633 0.959
109 # government 5408 3663 4754 0.677 0.879 3568 1917 2947 0.537 0.826
110 amenity = post_office 1200 1058 1047 0.882 0.873 324 181 177 0.559 0.546
111 amenity = police 715 414 453 0.579 0.634 518 238 270 0.459 0.521
112 amenity = library 508 304 309 0.598 0.608 348 170 159 0.489 0.457
113 amenity = theatre 77 77 74 1.000 0.961 61 60 57 0.984 0.934
114 amenity = cinema 141 141 139 1.000 0.986 84 82 81 0.976 0.964
115 office = government 1905 814 1874 0.427 0.984 1592 547 1565 0.344 0.983
116 landuse = military 372 371 371 0.997 0.997 327 326 326 0.997 0.997
117 government = * 758 444 743 0.586 0.980 611 298 597 0.488 0.977
118 military = * 620 617 618 0.995 0.997 443 441 442 0.995 0.998
119 # bank 3601 3595 3591 0.998 0.997 366 358 363 0.978 0.992
120 amenity = atm 1528 1528 1526 1.000 0.999 100 98 97 0.980 0.970
121 amenity = bank 2073 2067 2065 0.997 0.996 300 295 301 0.983 1.003
122 # tourism 15949 9396 14529 0.589 0.911 11431 5393 10110 0.472 0.884
123 tourism = * 10298 6565 9547 0.638 0.927 7487 3987 6768 0.533 0.904
124 historic = * 6396 3484 5718 0.545 0.894 4737 2048 4109 0.432 0.867
125 memorial = * 2578 982 2134 0.381 0.828 2063 592 1662 0.287 0.806
126 ruins = * 280 259 278 0.925 0.993 223 205 220 0.919 0.987
127 information = * 1072 927 1001 0.865 0.934 370 231 305 0.624 0.824
128 attraction = * 177 88 166 0.497 0.938 154 69 142 0.448 0.922
129 artwork_type = * 958 433 751 0.452 0.784 813 341 625 0.419 0.769
130 # sport 3407 1836 2302 0.539 0.676 2505 1112 1480 0.444 0.591
131 leisure = * 3296 1775 2230 0.539 0.677 2423 1074 1436 0.443 0.593
132 sport = * 792 407 459 0.514 0.580 599 239 286 0.399 0.477
133 resort = * 151 97 149 0.642 0.987 142 91 140 0.641 0.986
134 # office 5430 2010 5176 0.370 0.953 3960 724 3729 0.183 0.942
135 office = * 5430 2010 5176 0.370 0.953 3960 724 3729 0.183 0.942
136 # amenity 41443 22680 26422 0.547 0.638 18945 4835 6954 0.255 0.367
137 amenity = cafe 2514 1196 1451 0.476 0.577 1742 558 767 0.320 0.440
138 amenity = fast_food 811 449 494 0.554 0.609 446 126 167 0.283 0.374
139 amenity = community_centre 766 482 530 0.629 0.692 362 117 157 0.323 0.434
140 amenity = restaurant 612 305 355 0.498 0.580 524 237 285 0.452 0.544
141 amenity = bar 484 166 232 0.343 0.479 434 135 194 0.311 0.447
142 shop = convenience 7572 5439 5930 0.718 0.783 2525 988 1249 0.391 0.495
143 shop = clothes 1147 481 631 0.419 0.550 687 146 239 0.213 0.348
144 shop = car_repair 1169 312 440 0.267 0.376 922 100 214 0.108 0.232
145 shop = hairdresser 1103 433 581 0.393 0.527 734 171 272 0.233 0.371
146 shop = chemist 1405 1346 1349 0.958 0.960 84 42 43 0.500 0.512
147 shop = supermarket 1168 938 997 0.803 0.854 352 171 206 0.486 0.585
148 shop = car_parts 952 416 554 0.437 0.582 498 61 142 0.122 0.285
149 shop = furniture 764 326 420 0.427 0.550 406 68 119 0.167 0.293
150 shop = hardware 740 300 408 0.405 0.551 529 130 220 0.246 0.416
151 shop = kiosk 399 276 279 0.692 0.699 211 104 109 0.493 0.517
152 shop = doityourself 751 273 371 0.364 0.494 506 99 156 0.196 0.308
153 shop = pet 493 142 199 0.288 0.404 223 41 68 0.184 0.305
154 shop = florist 536 262 313 0.489 0.584 270 58 94 0.215 0.348
155 shop = beauty 494 84 168 0.170 0.340 444 77 145 0.173 0.327
156 shop = mobile_phone 564 351 426 0.622 0.755 115 21 39 0.183 0.339
157 shop = shoes 255 111 131 0.435 0.514 149 32 52 0.215 0.349
158 shop = newsagent 539 498 498 0.924 0.924 63 25 29 0.397 0.460
159 shop = electronics 447 182 247 0.407 0.553 305 66 121 0.216 0.397
160 shop = alcohol 503 290 358 0.577 0.712 193 47 72 0.244 0.373
161 shop = jewelry 342 263 278 0.769 0.813 83 27 35 0.325 0.422
162 shop = mall 386 203 223 0.526 0.578 318 145 162 0.456 0.509
163 shop = butcher 411 176 222 0.428 0.540 223 69 88 0.309 0.395
164 shop = cosmetics 284 108 154 0.380 0.542 154 49 70 0.318 0.455
165 craft = shoemaker 228 160 174 0.702 0.763 64 12 24 0.188 0.375
166 amenity = * 6401 3500 4125 0.547 0.644 4271 1786 2243 0.418 0.525
167 shop = * 7302 3265 3940 0.447 0.540 4089 925 1392 0.226 0.340
168 clothes = * 231 121 139 0.524 0.602 142 41 55 0.289 0.387
169 # building 30667 16185 19904 0.528 0.649 18272 6736 9828 0.369 0.538
170 building = industrial 1671 590 876 0.353 0.524 1261 268 534 0.213 0.423
171 building = service 1474 1042 1175 0.707 0.797 1153 788 912 0.683 0.791
172 building = retail 2040 1380 1509 0.676 0.740 1170 563 680 0.481 0.581
173 building = commercial 608 223 306 0.367 0.503 555 178 262 0.321 0.472
174 building = warehouse 253 79 100 0.312 0.395 177 31 49 0.175 0.277
175 building = public 364 240 267 0.659 0.734 300 178 204 0.593 0.680
176 building = dormitory 633 222 217 0.351 0.343 467 95 112 0.203 0.240
177 building = warehouse 253 79 100 0.312 0.395 177 31 49 0.175 0.277
178 building = * 23624 12409 15454 0.525 0.654 14096 5247 7787 0.372 0.552
179 # other 1600 764 874 0.477 0.546 1400 620 720 0.443 0.514
180 # TOTAL 346761 299382 317906 0.863 0.917 122329 83110 96911 0.679 0.792

name dependants progress

  category be=ru be+ru be ru+be ru other both other be other ru no lang not found be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang% not found%
0 addr:region 0 0 0 120174 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
1 addr:district 0 0 0 118866 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
2 addr:subdistrict 0 0 0 25115 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
3 addr:city 7346 452 1 113293 16 0 0 0 1 22 0.061 0.004 0.000 0.935 0.000 0.000 0.000 0.000 0.000 0.000
4 addr:place 2262 15 0 35890 1 0 0 0 1 52 0.059 0.000 0.000 0.939 0.000 0.000 0.000 0.000 0.000 0.001
5 addr:street 140 40 6 874083 31 0 0 0 20 462 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.001
6 addr2:street 0 0 0 629 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
7 from 107 42 0 625 0 0 0 0 1 289 0.101 0.039 0.000 0.587 0.000 0.000 0.000 0.000 0.001 0.272
8 to 93 45 0 600 6 0 0 0 1 195 0.099 0.048 0.000 0.638 0.006 0.000 0.000 0.000 0.001 0.207
9 via 5 2 0 144 0 0 0 0 0 14 0.030 0.012 0.000 0.873 0.000 0.000 0.000 0.000 0.000 0.085
10 destination 481 3530 0 228 0 6 0 0 4 466 0.102 0.749 0.000 0.048 0.000 0.001 0.000 0.000 0.001 0.099
11 destination:backward 34 482 0 4 0 0 0 0 0 59 0.059 0.832 0.000 0.007 0.000 0.000 0.000 0.000 0.000 0.102
12 destination:forward 49 503 0 14 0 0 0 0 0 39 0.081 0.831 0.000 0.023 0.000 0.000 0.000 0.000 0.000 0.064
13 water_tank:city 0 1 0 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

name dependants statistic

  category dep all all be all ru all% all be% all ru% dep uniq uniq uniq be uniq ru uniq% uniq be% uniq ru%
0 addr:region 120174 120174 120174 120174 1.000 1.000 1.000 7 7 7 7 1.000 1.000 1.000
1 addr:district 118866 118866 118866 118866 1.000 1.000 1.000 125 125 125 125 1.000 1.000 1.000
2 addr:subdistrict 25115 25115 25115 25115 1.000 1.000 1.000 749 749 752 749 1.000 1.004 1.000
3 addr:city 121131 121109 121092 121107 1.000 1.000 1.000 2271 2265 2245 2240 0.997 0.989 0.986
4 addr:place 38221 38169 38167 38168 0.999 0.999 0.999 1267 1228 1236 1229 0.969 0.976 0.970
5 addr:street 874782 874320 874269 874294 0.999 0.999 0.999 9734 9553 9383 9530 0.981 0.964 0.979
6 addr2:street 629 629 629 629 1.000 1.000 1.000 239 239 239 239 1.000 1.000 1.000
7 from 1064 775 774 774 0.728 0.727 0.727 436 323 315 316 0.741 0.722 0.725
8 to 940 745 738 744 0.793 0.785 0.791 460 344 332 336 0.748 0.722 0.730
9 via 165 151 151 151 0.915 0.915 0.915 74 65 65 65 0.878 0.878 0.878
10 destination 4715 4249 4245 4245 0.901 0.900 0.900 689 574 552 554 0.833 0.801 0.804
11 destination:backward 579 520 520 520 0.898 0.898 0.898 148 127 126 126 0.858 0.851 0.851
12 destination:forward 605 566 566 566 0.936 0.936 0.936 131 116 116 116 0.885 0.885 0.885
13 water_tank:city 1 1 1 1 1.000 1.000 1.000 1 1 1 1 1.000 1.000 1.000

name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 169 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 10 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 157 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 2 2 0 45171 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 31 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 317 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
9 place = village 2 2 0 4937 0 0 0 0 0 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 38516 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 1259 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 1 1 0 22614 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1 1 0 22446 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
16 place = allotments 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 1 0 1 11867 0 0 0 0 1 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 1 0 1 11811 0 0 0 0 1 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 3010 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 3 1 0 142 0 0 0 0 6 0.020 0.007 0.000 0.934 0.000 0.000 0.000 0.000 0.039
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 3 1 0 94 0 0 0 0 0 0.031 0.010 0.000 0.959 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 21 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 4 0 0 0 0 5 0.000 0.000 0.000 0.444 0.000 0.000 0.000 0.000 0.556
34 # natural 4 0 0 718 0 0 0 0 5 0.006 0.000 0.000 0.988 0.000 0.000 0.000 0.000 0.007
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 1 0 0 123 0 0 0 0 0 0.008 0.000 0.000 0.992 0.000 0.000 0.000 0.000 0.000
38 boundary = * 1 0 0 515 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
39 natural = * 2 0 0 61 0 0 0 0 5 0.029 0.000 0.000 0.897 0.000 0.000 0.000 0.000 0.074
40 ele = * 0 0 0 17 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 1 26 0 0 0 2 0.000 0.000 0.000 0.034 0.897 0.000 0.000 0.000 0.069
42 waterway = drain 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 25 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 10 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 4 0 0 0 0 8 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
78 power = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 man_made = * 0 0 0 1 0 0 0 0 6 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.000 0.857
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
110 amenity = post_office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 landuse = military 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
117 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 9 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 8 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 # sport 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
131 leisure = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
132 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 # amenity 0 0 0 4 0 0 0 0 1 0.000 0.000 0.000 0.800 0.000 0.000 0.000 0.000 0.200
137 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = convenience 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = mall 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
163 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 amenity = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
167 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 # building 0 0 0 7 0 0 0 0 7 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
170 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 building = * 0 0 0 7 0 0 0 0 3 0.000 0.000 0.000 0.700 0.000 0.000 0.000 0.000 0.300
179 # other 0 0 0 216 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
180 # TOTAL 9 3 1 57237 26 0 1 0 23 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000

name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 169 169 169 1.000 1.000 3 3 3 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 1 1 1 1.000 1.000 1 1 1 1.000 1.000
3 admin_level = 6 10 10 10 1.000 1.000 1 1 1 1.000 1.000
4 admin_level = 8 157 157 157 1.000 1.000 3 3 3 1.000 1.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 45175 45175 45175 1.000 1.000 11 10 10 0.909 0.909
7 place = city 31 31 31 1.000 1.000 1 1 1 1.000 1.000
8 place = town 317 317 317 1.000 1.000 5 5 5 1.000 1.000
9 place = village 4941 4941 4941 1.000 1.000 8 7 7 0.875 0.875
10 place = hamlet 38516 38516 38516 1.000 1.000 5 5 5 1.000 1.000
11 place = isolated_dwelling 1259 1259 1259 1.000 1.000 4 4 4 1.000 1.000
12 boundary = administrative 22616 22616 22616 1.000 1.000 11 10 10 0.909 0.909
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 22448 22448 22448 1.000 1.000 10 9 9 0.900 0.900
15 # allotments 5 1 0 0.200 0.000 2 1 0 0.500 0.000
16 place = allotments 1 1 0 1.000 0.000 1 1 0 1.000 0.000
17 landuse = allotments 4 0 0 0.000 0.000 1 0 0 0.000 0.000
18 # locality 11870 11869 11868 1.000 1.000 6 5 5 0.833 0.833
19 place = locality 11814 11813 11812 1.000 1.000 6 5 5 0.833 0.833
20 abandoned:place = * 3010 3010 3010 1.000 1.000 4 4 4 1.000 1.000
21 # suburb 152 146 146 0.961 0.961 16 12 12 0.750 0.750
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 3 3 3 1.000 1.000 1 1 1 1.000 1.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 1 0 0 0.000 0.000 1 0 0 0.000 0.000
28 landuse = residential 26 26 26 1.000 1.000 7 7 7 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 98 98 98 1.000 1.000 9 9 9 1.000 1.000
31 residential = * 21 21 21 1.000 1.000 6 6 6 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 9 4 4 0.444 0.444 4 1 1 0.250 0.250
34 # natural 727 722 722 0.993 0.993 10 8 8 0.800 0.800
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 3 3 3 1.000 1.000 1 1 1 1.000 1.000
37 landuse = forest 124 124 124 1.000 1.000 2 2 2 1.000 1.000
38 boundary = * 516 516 516 1.000 1.000 5 5 5 1.000 1.000
39 natural = * 68 63 63 0.926 0.926 4 2 2 0.500 0.500
40 ele = * 17 17 17 1.000 1.000 3 3 3 1.000 1.000
41 # water 29 1 27 0.034 0.931 5 1 3 0.200 0.600
42 waterway = drain 1 0 1 0.000 1.000 1 0 1 0.000 1.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 1 1 1 1.000 1.000 1 1 1 1.000 1.000
46 waterway = canal 25 0 25 0.000 1.000 1 0 1 0.000 1.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 2 0 0 0.000 0.000 2 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 10 0 10 0.000 1.000 1 0 1 0.000 1.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 7 7 7 1.000 1.000 2 2 2 1.000 1.000
68 highway = bus_stop 7 7 7 1.000 1.000 2 2 2 1.000 1.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 12 4 4 0.333 0.333 7 3 3 0.429 0.429
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
78 power = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
79 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
80 man_made = * 7 1 1 0.143 0.143 3 1 1 0.333 0.333
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 1 1 1 1.000 1.000 1 1 1 1.000 1.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 1 0 0 0.000 0.000 1 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 2 1 1 0.500 0.500 2 1 1 0.500 0.500
110 amenity = post_office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 landuse = military 1 1 1 1.000 1.000 1 1 1 1.000 1.000
117 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 9 9 9 1.000 1.000 2 2 2 1.000 1.000
123 tourism = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
124 historic = * 8 8 8 1.000 1.000 1 1 1 1.000 1.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 # sport 2 2 2 1.000 1.000 2 2 2 1.000 1.000
131 leisure = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
132 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 # amenity 5 4 4 0.800 0.800 5 4 4 0.800 0.800
137 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = convenience 1 0 0 0.000 0.000 1 0 0 0.000 0.000
143 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = mall 1 1 1 1.000 1.000 1 1 1 1.000 1.000
163 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 amenity = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
167 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 # building 14 7 7 0.500 0.500 8 4 4 0.500 0.500
170 building = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
171 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
172 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 building = * 10 7 7 0.700 0.700 7 4 4 0.571 0.571
179 # other 216 216 216 1.000 1.000 1 1 1 1.000 1.000
180 # TOTAL 57300 57251 57275 0.999 1.000 35 19 20 0.543 0.571

was:name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 33 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 6 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 2 0 0 968 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
19 place = locality 2 0 0 921 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 2 0 0 950 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 29 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 28 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 58 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 6 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 52 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 # sport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 # other 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
180 # TOTAL 2 0 0 981 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000

was:name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 33 33 33 1.000 1.000 3 3 3 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 24 24 24 1.000 1.000 2 2 2 1.000 1.000
11 place = isolated_dwelling 6 6 6 1.000 1.000 2 2 2 1.000 1.000
12 boundary = administrative 4 4 4 1.000 1.000 2 2 2 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 4 4 4 1.000 1.000 2 2 2 1.000 1.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 970 970 970 1.000 1.000 14 14 14 1.000 1.000
19 place = locality 923 923 923 1.000 1.000 14 14 14 1.000 1.000
20 abandoned:place = * 952 952 952 1.000 1.000 14 14 14 1.000 1.000
21 # suburb 29 29 29 1.000 1.000 4 4 4 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 1 1 1 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 28 28 28 1.000 1.000 4 4 4 1.000 1.000
31 residential = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 58 58 58 1.000 1.000 3 3 3 1.000 1.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 6 6 6 1.000 1.000 2 2 2 1.000 1.000
38 boundary = * 52 52 52 1.000 1.000 3 3 3 1.000 1.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 # sport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 # other 1 1 1 1.000 1.000 1 1 1 1.000 1.000
180 # TOTAL 983 983 983 1.000 1.000 15 15 15 1.000 1.000

short_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 391 2 2 2488 59 0 0 0 0 0.133 0.001 0.001 0.846 0.020 0.000 0.000 0.000 0.000
16 place = allotments 267 2 0 1560 2 0 0 0 0 0.146 0.001 0.000 0.852 0.001 0.000 0.000 0.000 0.000
17 landuse = allotments 361 2 2 2342 57 0 0 0 0 0.131 0.001 0.001 0.847 0.021 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 21 0 0 0 0 172 0.000 0.000 0.000 0.109 0.000 0.000 0.000 0.000 0.891
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 5 0 0 0 0 34 0.000 0.000 0.000 0.128 0.000 0.000 0.000 0.000 0.872
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 2 0 0 0 0 10 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
33 landuse = * 0 0 0 1 0 0 0 0 131 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
34 # natural 0 0 0 1 0 0 0 0 2 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 natural = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 5 0 0 0 0 2 0.000 0.000 0.000 0.714 0.000 0.000 0.000 0.000 0.286
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 highway = secondary 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 3 0 0 0 0 8 0.000 0.000 0.000 0.273 0.000 0.000 0.000 0.000 0.727
68 highway = bus_stop 0 0 0 1 0 0 0 0 8 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.000 0.889
69 type = route 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 2 0 0 0 0 7 0.000 0.000 0.000 0.222 0.000 0.000 0.000 0.000 0.778
72 route = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 16 0 0 93 1 1 0 0 253 0.044 0.000 0.000 0.255 0.003 0.003 0.000 0.000 0.695
76 amenity = fuel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 barrier = * 8 0 0 21 1 0 0 0 53 0.096 0.000 0.000 0.253 0.012 0.000 0.000 0.000 0.639
78 power = * 0 0 0 2 0 0 0 0 196 0.000 0.000 0.000 0.010 0.000 0.000 0.000 0.000 0.990
79 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 man_made = * 8 0 0 71 0 1 0 0 4 0.095 0.000 0.000 0.845 0.000 0.012 0.000 0.000 0.048
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 # education 1 0 0 12 2 0 1 3 129 0.007 0.000 0.000 0.081 0.014 0.000 0.007 0.020 0.872
90 landuse = education 0 0 0 5 0 0 1 2 25 0.000 0.000 0.000 0.152 0.000 0.000 0.030 0.061 0.758
91 amenity = university 0 0 0 4 0 0 1 2 14 0.000 0.000 0.000 0.190 0.000 0.000 0.048 0.095 0.667
92 amenity = college 0 0 0 3 1 0 0 1 37 0.000 0.000 0.000 0.071 0.024 0.000 0.000 0.024 0.881
93 amenity = school 1 0 0 3 1 0 0 0 55 0.017 0.000 0.000 0.050 0.017 0.000 0.000 0.000 0.917
94 amenity = kindergarten 0 0 0 1 0 0 0 0 14 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
95 building = university 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = school 0 0 0 1 0 0 0 0 8 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.000 0.889
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 1 0 0 0 0 62 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
100 amenity = hospital 0 0 0 1 0 0 0 0 45 0.000 0.000 0.000 0.022 0.000 0.000 0.000 0.000 0.978
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = doctors 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = dentist 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = hospital 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 healthcare = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
109 # government 0 1 0 3 1 2 1 0 92 0.000 0.010 0.000 0.030 0.010 0.020 0.010 0.000 0.920
110 amenity = post_office 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
111 amenity = police 0 0 0 0 0 1 0 0 14 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.000 0.933
112 amenity = library 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = theatre 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 office = government 0 0 0 2 1 1 1 0 34 0.000 0.000 0.000 0.051 0.026 0.026 0.026 0.000 0.872
116 landuse = military 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 government = * 0 0 0 2 1 1 0 0 27 0.000 0.000 0.000 0.065 0.032 0.032 0.000 0.000 0.871
118 military = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 # bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 amenity = bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 # tourism 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 tourism = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 # sport 0 1 0 1 0 0 1 0 13 0.000 0.062 0.000 0.062 0.000 0.000 0.062 0.000 0.812
131 leisure = * 0 1 0 1 0 0 1 0 12 0.000 0.067 0.000 0.067 0.000 0.000 0.067 0.000 0.800
132 sport = * 0 0 0 1 0 0 1 0 6 0.000 0.000 0.000 0.125 0.000 0.000 0.125 0.000 0.750
133 resort = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 # office 0 0 0 2 0 0 0 0 22 0.000 0.000 0.000 0.083 0.000 0.000 0.000 0.000 0.917
135 office = * 0 0 0 2 0 0 0 0 22 0.000 0.000 0.000 0.083 0.000 0.000 0.000 0.000 0.917
136 # amenity 1 0 0 6 3 1 1 0 48 0.017 0.000 0.000 0.100 0.050 0.017 0.017 0.000 0.800
137 amenity = cafe 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 amenity = fast_food 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 amenity = community_centre 1 0 0 0 0 0 0 0 6 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.857
140 amenity = restaurant 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = car_repair 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = car_parts 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = mall 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
163 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 shop = cosmetics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 amenity = * 0 0 0 6 2 1 1 0 33 0.000 0.000 0.000 0.140 0.047 0.023 0.023 0.000 0.767
167 shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 # building 1 0 0 2 1 1 2 0 93 0.010 0.000 0.000 0.020 0.010 0.010 0.020 0.000 0.930
170 building = industrial 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
171 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = public 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 building = * 1 0 0 1 1 1 2 0 72 0.013 0.000 0.000 0.013 0.013 0.013 0.026 0.000 0.923
179 # other 0 0 0 1 2 0 0 0 2 0.000 0.000 0.000 0.200 0.400 0.000 0.000 0.000 0.400
180 # TOTAL 401 4 2 2600 67 4 4 3 759 0.104 0.001 0.001 0.676 0.017 0.001 0.001 0.001 0.197

short_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2942 2883 2940 0.980 0.999 1994 1916 1992 0.961 0.999
16 place = allotments 1831 1829 1831 0.999 1.000 1323 1292 1322 0.977 0.999
17 landuse = allotments 2764 2707 2762 0.979 0.999 1945 1865 1943 0.959 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 193 21 21 0.109 0.109 188 18 18 0.096 0.096
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 1 0 0 0.000 0.000 1 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 39 5 5 0.128 0.128 39 5 5 0.128 0.128
28 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
29 landuse = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 15 15 1.000 1.000 12 12 12 1.000 1.000
32 industrial = * 12 2 2 0.167 0.167 12 2 2 0.167 0.167
33 landuse = * 132 1 1 0.008 0.008 130 1 1 0.008 0.008
34 # natural 3 1 1 0.333 0.333 3 1 1 0.333 0.333
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
39 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
40 ele = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 7 5 5 0.714 0.714 2 1 1 0.500 0.500
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 2 0 0 0.000 0.000 1 0 0 0.000 0.000
57 highway = secondary 4 4 4 1.000 1.000 1 1 1 1.000 1.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 1 1 1 1.000 1.000 1 1 1 1.000 1.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 11 3 3 0.273 0.273 7 2 2 0.286 0.286
68 highway = bus_stop 9 1 1 0.111 0.111 6 1 1 0.167 0.167
69 type = route 1 1 1 1.000 1.000 1 1 1 1.000 1.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 9 2 2 0.222 0.222 5 1 1 0.200 0.200
72 route = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 364 110 111 0.302 0.305 321 109 110 0.340 0.343
76 amenity = fuel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
77 barrier = * 83 29 30 0.349 0.361 79 28 29 0.354 0.367
78 power = * 198 2 2 0.010 0.010 159 2 2 0.013 0.013
79 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
80 man_made = * 84 80 80 0.952 0.952 84 80 80 0.952 0.952
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 1 0 0 0.000 0.000 1 0 0 0.000 0.000
83 amenity = place_of_worship 1 0 0 0.000 0.000 1 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
89 # education 148 14 18 0.095 0.122 131 14 18 0.107 0.137
90 landuse = education 33 6 7 0.182 0.212 31 6 7 0.194 0.226
91 amenity = university 21 5 6 0.238 0.286 21 5 6 0.238 0.286
92 amenity = college 42 3 5 0.071 0.119 36 3 5 0.083 0.139
93 amenity = school 60 4 5 0.067 0.083 50 4 5 0.080 0.100
94 amenity = kindergarten 15 1 1 0.067 0.067 15 1 1 0.067 0.067
95 building = university 1 1 1 1.000 1.000 1 1 1 1.000 1.000
96 building = college 2 0 0 0.000 0.000 2 0 0 0.000 0.000
97 building = school 9 1 1 0.111 0.111 9 1 1 0.111 0.111
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 63 1 1 0.016 0.016 60 1 1 0.017 0.017
100 amenity = hospital 46 1 1 0.022 0.022 45 1 1 0.022 0.022
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 5 0 0 0.000 0.000 5 0 0 0.000 0.000
103 amenity = doctors 4 0 0 0.000 0.000 2 0 0 0.000 0.000
104 amenity = dentist 2 0 0 0.000 0.000 2 0 0 0.000 0.000
105 building = hospital 3 0 0 0.000 0.000 3 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 33 0 0 0.000 0.000 32 0 0 0.000 0.000
108 healthcare = * 33 1 1 0.030 0.030 32 1 1 0.031 0.031
109 # government 100 7 7 0.070 0.070 99 7 6 0.071 0.061
110 amenity = post_office 37 1 1 0.027 0.027 37 1 1 0.027 0.027
111 amenity = police 15 1 1 0.067 0.067 15 1 1 0.067 0.067
112 amenity = library 2 0 0 0.000 0.000 2 0 0 0.000 0.000
113 amenity = theatre 1 1 1 1.000 1.000 1 1 1 1.000 1.000
114 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 office = government 39 4 4 0.103 0.103 38 4 3 0.105 0.079
116 landuse = military 5 0 0 0.000 0.000 5 0 0 0.000 0.000
117 government = * 31 3 4 0.097 0.129 30 3 3 0.100 0.100
118 military = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
119 # bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
120 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 amenity = bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
122 # tourism 1 0 0 0.000 0.000 1 0 0 0.000 0.000
123 tourism = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 # sport 16 3 2 0.188 0.125 16 3 2 0.188 0.125
131 leisure = * 15 3 2 0.200 0.133 15 3 2 0.200 0.133
132 sport = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
133 resort = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
134 # office 24 2 2 0.083 0.083 22 2 2 0.091 0.091
135 office = * 24 2 2 0.083 0.083 22 2 2 0.091 0.091
136 # amenity 60 9 11 0.150 0.183 57 9 11 0.158 0.193
137 amenity = cafe 1 0 0 0.000 0.000 1 0 0 0.000 0.000
138 amenity = fast_food 1 0 0 0.000 0.000 1 0 0 0.000 0.000
139 amenity = community_centre 7 1 1 0.143 0.143 6 1 1 0.167 0.167
140 amenity = restaurant 1 0 0 0.000 0.000 1 0 0 0.000 0.000
141 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = car_repair 1 0 0 0.000 0.000 1 0 0 0.000 0.000
145 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = car_parts 2 0 0 0.000 0.000 2 0 0 0.000 0.000
149 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
153 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = mall 1 0 1 0.000 1.000 1 0 1 0.000 1.000
163 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 shop = cosmetics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
165 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 amenity = * 43 8 9 0.186 0.209 42 8 9 0.190 0.214
167 shop = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
168 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 # building 100 6 5 0.060 0.050 97 6 5 0.062 0.052
170 building = industrial 10 1 1 0.100 0.100 10 1 1 0.100 0.100
171 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
173 building = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = public 6 0 0 0.000 0.000 6 0 0 0.000 0.000
176 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 building = * 78 5 4 0.064 0.051 76 5 4 0.066 0.053
179 # other 5 1 3 0.200 0.600 5 1 3 0.200 0.600
180 # TOTAL 3844 3015 3079 0.784 0.801 2810 2041 2122 0.726 0.755

official_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 9 0 1 0 0 32 0.000 0.000 0.000 0.214 0.000 0.024 0.000 0.000 0.762
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 6 0 0 0 0 6 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
10 place = hamlet 0 0 0 2 0 0 0 0 15 0.000 0.000 0.000 0.118 0.000 0.000 0.000 0.000 0.882
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 5 0 1 0 0 16 0.000 0.000 0.000 0.227 0.000 0.045 0.000 0.000 0.727
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 5 0 0 0 0 16 0.000 0.000 0.000 0.238 0.000 0.000 0.000 0.000 0.762
15 # allotments 0 40 2 2840 58 1 0 1 0 0.000 0.014 0.001 0.965 0.020 0.000 0.000 0.000 0.000
16 place = allotments 0 13 0 1816 2 0 0 0 0 0.000 0.007 0.000 0.992 0.001 0.000 0.000 0.000 0.000
17 landuse = allotments 0 30 2 2674 56 1 0 1 0 0.000 0.011 0.001 0.967 0.020 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 2 0 27 0 1 2 0 187 0.000 0.009 0.000 0.123 0.000 0.005 0.009 0.000 0.854
22 landuse = cemetery 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 1 0 6 0 0 2 0 129 0.000 0.007 0.000 0.043 0.000 0.000 0.014 0.000 0.935
28 landuse = residential 0 0 0 2 0 0 0 0 2 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
29 landuse = retail 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 1 0 0 5 0.000 0.000 0.000 0.000 0.000 0.167 0.000 0.000 0.833
31 residential = * 0 0 0 15 0 0 0 0 2 0.000 0.000 0.000 0.882 0.000 0.000 0.000 0.000 0.118
32 industrial = * 0 0 0 2 0 0 1 0 12 0.000 0.000 0.000 0.133 0.000 0.000 0.067 0.000 0.800
33 landuse = * 0 0 0 6 0 0 0 0 35 0.000 0.000 0.000 0.146 0.000 0.000 0.000 0.000 0.854
34 # natural 0 0 0 3 0 0 2 0 18 0.000 0.000 0.000 0.130 0.000 0.000 0.087 0.000 0.783
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 2 0 0 2 0 15 0.000 0.000 0.000 0.105 0.000 0.000 0.105 0.000 0.789
39 natural = * 0 0 0 1 0 0 0 0 4 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 5 0 0 0 0 3 0.000 0.000 0.000 0.625 0.000 0.000 0.000 0.000 0.375
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
50 tunnel = * 0 0 0 4 0 0 0 0 1 0.000 0.000 0.000 0.800 0.000 0.000 0.000 0.000 0.200
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 85 1 0 19087 2 13 71 0 2751 0.004 0.000 0.000 0.867 0.000 0.001 0.003 0.000 0.125
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 194 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 2 0 0 2051 0 0 7 0 30 0.001 0.000 0.000 0.981 0.000 0.000 0.003 0.000 0.014
57 highway = secondary 6 0 0 1321 0 0 24 0 81 0.004 0.000 0.000 0.922 0.000 0.000 0.017 0.000 0.057
58 highway = tertiary 71 1 0 14569 2 13 34 0 2400 0.004 0.000 0.000 0.852 0.000 0.001 0.002 0.000 0.140
59 highway = unclassified 3 0 0 423 0 0 4 0 83 0.006 0.000 0.000 0.825 0.000 0.000 0.008 0.000 0.162
60 highway = residential 2 0 0 299 0 0 0 0 106 0.005 0.000 0.000 0.735 0.000 0.000 0.000 0.000 0.260
61 highway = service 0 0 0 26 0 0 0 0 15 0.000 0.000 0.000 0.634 0.000 0.000 0.000 0.000 0.366
62 highway = track 1 0 0 75 0 0 2 0 14 0.011 0.000 0.000 0.815 0.000 0.000 0.022 0.000 0.152
63 type = associatedStreet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 126 0 0 0 0 22 0.000 0.000 0.000 0.851 0.000 0.000 0.000 0.000 0.149
66 bridge = * 7 0 0 1427 0 0 3 0 185 0.004 0.000 0.000 0.880 0.000 0.000 0.002 0.000 0.114
67 # public_transport 2 0 0 6 0 0 0 0 14 0.091 0.000 0.000 0.273 0.000 0.000 0.000 0.000 0.636
68 highway = bus_stop 2 0 0 3 0 0 0 0 0 0.400 0.000 0.000 0.600 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 3 0 0 0 0 9 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.000 0.750
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 2 0 0 3 0 0 0 0 3 0.250 0.000 0.000 0.375 0.000 0.000 0.000 0.000 0.375
72 route = * 0 0 0 3 0 0 0 0 9 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.000 0.750
73 railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 17 5 0 205 1 0 2 0 570 0.021 0.006 0.000 0.256 0.001 0.000 0.003 0.000 0.713
76 amenity = fuel 15 0 0 0 0 0 0 0 129 0.104 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.896
77 barrier = * 0 4 0 35 1 0 1 0 332 0.000 0.011 0.000 0.094 0.003 0.000 0.003 0.000 0.890
78 power = * 0 0 0 2 0 0 0 0 106 0.000 0.000 0.000 0.019 0.000 0.000 0.000 0.000 0.981
79 substation = * 0 0 0 2 0 0 0 0 64 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
80 man_made = * 0 1 0 2 0 0 1 0 32 0.000 0.028 0.000 0.056 0.000 0.000 0.028 0.000 0.889
81 embankment = * 2 0 0 167 0 0 0 0 25 0.010 0.000 0.000 0.861 0.000 0.000 0.000 0.000 0.129
82 # religion 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
83 amenity = place_of_worship 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
89 # education 0 7 1 20 4 1 4 0 719 0.000 0.009 0.001 0.026 0.005 0.001 0.005 0.000 0.951
90 landuse = education 0 0 0 1 0 0 0 0 39 0.000 0.000 0.000 0.025 0.000 0.000 0.000 0.000 0.975
91 amenity = university 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = college 0 1 0 3 1 0 0 0 61 0.000 0.015 0.000 0.045 0.015 0.000 0.000 0.000 0.924
93 amenity = school 0 6 1 10 2 0 1 0 390 0.000 0.015 0.002 0.024 0.005 0.000 0.002 0.000 0.951
94 amenity = kindergarten 0 0 0 5 1 0 2 0 198 0.000 0.000 0.000 0.024 0.005 0.000 0.010 0.000 0.961
95 building = university 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
96 building = college 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = school 0 0 0 1 0 1 0 0 31 0.000 0.000 0.000 0.030 0.000 0.030 0.000 0.000 0.939
98 building = kindergarten 0 0 0 0 0 0 1 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.040 0.000 0.960
99 # healthcare 0 2 0 3 2 0 0 0 241 0.000 0.008 0.000 0.012 0.008 0.000 0.000 0.000 0.972
100 amenity = hospital 0 0 0 2 1 0 0 0 58 0.000 0.000 0.000 0.033 0.016 0.000 0.000 0.000 0.951
101 amenity = pharmacy 0 0 0 0 0 0 0 0 108 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = clinic 0 0 0 1 1 0 0 0 42 0.000 0.000 0.000 0.023 0.023 0.000 0.000 0.000 0.955
103 amenity = doctors 0 2 0 0 0 0 0 0 16 0.000 0.111 0.000 0.000 0.000 0.000 0.000 0.000 0.889
104 amenity = dentist 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = hospital 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 building = clinic 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 emergency = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
108 healthcare = * 0 2 0 3 1 0 0 0 75 0.000 0.025 0.000 0.037 0.012 0.000 0.000 0.000 0.926
109 # government 0 1 0 48 0 0 2 1 174 0.000 0.004 0.000 0.212 0.000 0.000 0.009 0.004 0.770
110 amenity = post_office 0 0 0 40 0 0 0 0 61 0.000 0.000 0.000 0.396 0.000 0.000 0.000 0.000 0.604
111 amenity = police 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
112 amenity = library 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
113 amenity = theatre 0 1 0 0 0 0 0 0 4 0.000 0.200 0.000 0.000 0.000 0.000 0.000 0.000 0.800
114 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 office = government 0 0 0 4 0 0 0 1 74 0.000 0.000 0.000 0.051 0.000 0.000 0.000 0.013 0.937
116 landuse = military 0 0 0 0 0 0 2 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.333 0.000 0.667
117 government = * 0 0 0 3 0 0 0 1 46 0.000 0.000 0.000 0.060 0.000 0.000 0.000 0.020 0.920
118 military = * 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
119 # bank 0 0 0 9 0 0 0 0 47 0.000 0.000 0.000 0.161 0.000 0.000 0.000 0.000 0.839
120 amenity = atm 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 amenity = bank 0 0 0 9 0 0 0 0 38 0.000 0.000 0.000 0.191 0.000 0.000 0.000 0.000 0.809
122 # tourism 0 0 0 11 2 0 0 0 35 0.000 0.000 0.000 0.229 0.042 0.000 0.000 0.000 0.729
123 tourism = * 0 0 0 2 2 0 0 0 30 0.000 0.000 0.000 0.059 0.059 0.000 0.000 0.000 0.882
124 historic = * 0 0 0 9 1 0 0 0 6 0.000 0.000 0.000 0.562 0.062 0.000 0.000 0.000 0.375
125 memorial = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 artwork_type = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 # sport 0 0 0 5 0 0 1 0 57 0.000 0.000 0.000 0.079 0.000 0.000 0.016 0.000 0.905
131 leisure = * 0 0 0 5 0 0 1 0 54 0.000 0.000 0.000 0.083 0.000 0.000 0.017 0.000 0.900
132 sport = * 0 0 0 2 0 0 0 0 13 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.000 0.867
133 resort = * 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
134 # office 0 2 1 3 0 1 0 0 113 0.000 0.017 0.008 0.025 0.000 0.008 0.000 0.000 0.942
135 office = * 0 2 1 3 0 1 0 0 113 0.000 0.017 0.008 0.025 0.000 0.008 0.000 0.000 0.942
136 # amenity 15 10 0 9 1 0 0 3 324 0.041 0.028 0.000 0.025 0.003 0.000 0.000 0.008 0.895
137 amenity = cafe 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 amenity = fast_food 0 2 0 0 0 0 0 0 1 0.000 0.667 0.000 0.000 0.000 0.000 0.000 0.000 0.333
139 amenity = community_centre 0 0 0 2 0 0 0 0 17 0.000 0.000 0.000 0.105 0.000 0.000 0.000 0.000 0.895
140 amenity = restaurant 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 amenity = bar 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = convenience 5 0 0 0 0 0 0 0 81 0.058 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.942
143 shop = clothes 0 0 0 0 0 0 0 1 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.800
144 shop = car_repair 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hairdresser 0 2 0 1 0 0 0 0 2 0.000 0.400 0.000 0.200 0.000 0.000 0.000 0.000 0.400
146 shop = chemist 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
147 shop = supermarket 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = car_parts 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = furniture 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = hardware 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = kiosk 5 0 0 0 0 0 0 0 1 0.833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167
152 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = beauty 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = mobile_phone 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = newsagent 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 shop = jewelry 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 shop = mall 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
163 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 craft = shoemaker 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 amenity = * 0 2 0 4 0 0 0 0 106 0.000 0.018 0.000 0.036 0.000 0.000 0.000 0.000 0.946
167 shop = * 5 3 0 0 0 0 0 2 43 0.094 0.057 0.000 0.000 0.000 0.000 0.000 0.038 0.811
168 clothes = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 # building 3 1 1 18 2 1 0 0 384 0.007 0.002 0.002 0.044 0.005 0.002 0.000 0.000 0.937
170 building = industrial 0 1 0 1 0 0 0 0 13 0.000 0.067 0.000 0.067 0.000 0.000 0.000 0.000 0.867
171 building = service 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = retail 2 0 0 0 0 0 0 0 34 0.056 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.944
173 building = commercial 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = public 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 building = dormitory 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 building = * 1 0 1 17 2 1 0 0 293 0.003 0.000 0.003 0.054 0.006 0.003 0.000 0.000 0.930
179 # other 0 0 0 1 2 0 1 0 24 0.000 0.000 0.000 0.036 0.071 0.000 0.036 0.000 0.857
180 # TOTAL 102 67 4 22053 71 18 81 5 4943 0.004 0.002 0.000 0.807 0.003 0.001 0.003 0.000 0.181

official_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 1 1 1.000 1.000 1 1 1 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 42 10 10 0.238 0.238 24 7 7 0.292 0.292
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 12 6 6 0.500 0.500 7 4 4 0.571 0.571
10 place = hamlet 17 2 2 0.118 0.118 9 1 1 0.111 0.111
11 place = isolated_dwelling 11 0 0 0.000 0.000 6 0 0 0.000 0.000
12 boundary = administrative 22 6 6 0.273 0.273 22 6 6 0.273 0.273
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 21 5 5 0.238 0.238 21 5 5 0.238 0.238
15 # allotments 2942 2883 2940 0.980 0.999 2015 1919 1995 0.952 0.990
16 place = allotments 1831 1829 1831 0.999 1.000 1331 1294 1324 0.972 0.995
17 landuse = allotments 2764 2707 2762 0.979 0.999 1958 1868 1946 0.954 0.994
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 219 32 30 0.146 0.137 210 29 27 0.138 0.129
22 landuse = cemetery 3 0 0 0.000 0.000 3 0 0 0.000 0.000
23 landuse = commercial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 9 0 0 0.000 0.000 7 0 0 0.000 0.000
27 landuse = industrial 138 9 7 0.065 0.051 135 9 7 0.067 0.052
28 landuse = residential 4 2 2 0.500 0.500 4 2 2 0.500 0.500
29 landuse = retail 6 0 0 0.000 0.000 6 0 0 0.000 0.000
30 place = * 6 1 1 0.167 0.167 5 1 1 0.200 0.200
31 residential = * 17 15 15 0.882 0.882 14 12 12 0.857 0.857
32 industrial = * 15 3 2 0.200 0.133 14 3 2 0.214 0.143
33 landuse = * 41 6 6 0.146 0.146 41 6 6 0.146 0.146
34 # natural 23 5 3 0.217 0.130 23 5 3 0.217 0.130
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 19 4 2 0.211 0.105 19 4 2 0.211 0.105
39 natural = * 5 1 1 0.200 0.200 5 1 1 0.200 0.200
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 8 5 5 0.625 0.625 8 5 5 0.625 0.625
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 1 0 0 0.000 0.000 1 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 2 1 1 0.500 0.500 2 1 1 0.500 0.500
50 tunnel = * 5 4 4 0.800 0.800 5 4 4 0.800 0.800
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 22010 19257 19188 0.875 0.872 4787 4050 3997 0.846 0.835
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 194 194 194 1.000 1.000 6 6 6 1.000 1.000
56 highway = primary 2090 2060 2053 0.986 0.982 75 65 64 0.867 0.853
57 highway = secondary 1432 1351 1327 0.943 0.927 154 139 134 0.903 0.870
58 highway = tertiary 17090 14688 14656 0.859 0.858 4389 3747 3703 0.854 0.844
59 highway = unclassified 513 430 426 0.838 0.830 289 246 244 0.851 0.844
60 highway = residential 407 301 301 0.740 0.740 288 219 219 0.760 0.760
61 highway = service 41 26 26 0.634 0.634 32 21 21 0.656 0.656
62 highway = track 92 78 76 0.848 0.826 74 63 62 0.851 0.838
63 type = associatedStreet 3 3 3 1.000 1.000 3 3 3 1.000 1.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 148 126 126 0.851 0.851 67 53 53 0.791 0.791
66 bridge = * 1622 1437 1434 0.886 0.884 1045 900 894 0.861 0.856
67 # public_transport 22 8 8 0.364 0.364 18 6 6 0.333 0.333
68 highway = bus_stop 5 5 5 1.000 1.000 3 3 3 1.000 1.000
69 type = route 12 3 3 0.250 0.250 12 3 3 0.250 0.250
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 8 5 5 0.625 0.625 4 3 3 0.750 0.750
72 route = * 12 3 3 0.250 0.250 12 3 3 0.250 0.250
73 railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 800 229 228 0.286 0.285 618 104 103 0.168 0.167
76 amenity = fuel 144 15 15 0.104 0.104 111 15 15 0.135 0.135
77 barrier = * 373 40 40 0.107 0.107 370 39 39 0.105 0.105
78 power = * 108 2 2 0.019 0.019 100 2 2 0.020 0.020
79 substation = * 66 2 2 0.030 0.030 66 2 2 0.030 0.030
80 man_made = * 36 4 3 0.111 0.083 35 4 3 0.114 0.086
81 embankment = * 194 169 169 0.871 0.871 57 45 45 0.789 0.789
82 # religion 10 1 1 0.100 0.100 10 1 1 0.100 0.100
83 amenity = place_of_worship 8 1 1 0.125 0.125 8 1 1 0.125 0.125
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 6 1 1 0.167 0.167 6 1 1 0.167 0.167
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 10 1 1 0.100 0.100 10 1 1 0.100 0.100
89 # education 756 33 32 0.044 0.042 751 33 32 0.044 0.043
90 landuse = education 40 1 1 0.025 0.025 39 1 1 0.026 0.026
91 amenity = university 14 0 0 0.000 0.000 14 0 0 0.000 0.000
92 amenity = college 66 4 5 0.061 0.076 62 4 5 0.065 0.081
93 amenity = school 410 18 18 0.044 0.044 410 18 18 0.044 0.044
94 amenity = kindergarten 206 7 6 0.034 0.029 205 7 6 0.034 0.029
95 building = university 2 1 1 0.500 0.500 2 1 1 0.500 0.500
96 building = college 7 0 0 0.000 0.000 7 0 0 0.000 0.000
97 building = school 33 2 2 0.061 0.061 33 2 2 0.061 0.061
98 building = kindergarten 25 1 0 0.040 0.000 25 1 0 0.040 0.000
99 # healthcare 248 5 7 0.020 0.028 237 4 6 0.017 0.025
100 amenity = hospital 61 2 3 0.033 0.049 61 2 3 0.033 0.049
101 amenity = pharmacy 108 0 0 0.000 0.000 101 0 0 0.000 0.000
102 amenity = clinic 44 1 2 0.023 0.045 42 1 2 0.024 0.048
103 amenity = doctors 18 2 2 0.111 0.111 17 1 1 0.059 0.059
104 amenity = dentist 13 0 0 0.000 0.000 13 0 0 0.000 0.000
105 building = hospital 4 0 0 0.000 0.000 4 0 0 0.000 0.000
106 building = clinic 7 0 0 0.000 0.000 7 0 0 0.000 0.000
107 emergency = * 36 1 1 0.028 0.028 36 1 1 0.028 0.028
108 healthcare = * 81 5 6 0.062 0.074 79 4 5 0.051 0.063
109 # government 226 51 50 0.226 0.221 216 42 41 0.194 0.190
110 amenity = post_office 101 40 40 0.396 0.396 92 31 31 0.337 0.337
111 amenity = police 25 1 1 0.040 0.040 24 1 1 0.042 0.042
112 amenity = library 10 3 3 0.300 0.300 10 3 3 0.300 0.300
113 amenity = theatre 5 1 1 0.200 0.200 5 1 1 0.200 0.200
114 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 office = government 79 4 5 0.051 0.063 79 4 5 0.051 0.063
116 landuse = military 6 2 0 0.333 0.000 6 2 0 0.333 0.000
117 government = * 50 3 4 0.060 0.080 50 3 4 0.060 0.080
118 military = * 4 1 0 0.250 0.000 4 1 0 0.250 0.000
119 # bank 56 9 9 0.161 0.161 56 9 9 0.161 0.161
120 amenity = atm 9 0 0 0.000 0.000 9 0 0 0.000 0.000
121 amenity = bank 47 9 9 0.191 0.191 47 9 9 0.191 0.191
122 # tourism 48 11 13 0.229 0.271 40 3 5 0.075 0.125
123 tourism = * 34 2 4 0.059 0.118 34 2 4 0.059 0.118
124 historic = * 16 9 10 0.562 0.625 8 1 2 0.125 0.250
125 memorial = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 artwork_type = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
130 # sport 63 6 5 0.095 0.079 63 6 5 0.095 0.079
131 leisure = * 60 6 5 0.100 0.083 60 6 5 0.100 0.083
132 sport = * 15 2 2 0.133 0.133 15 2 2 0.133 0.133
133 resort = * 6 1 1 0.167 0.167 6 1 1 0.167 0.167
134 # office 120 7 6 0.058 0.050 116 7 6 0.060 0.052
135 office = * 120 7 6 0.058 0.050 116 7 6 0.060 0.052
136 # amenity 362 34 38 0.094 0.105 341 34 36 0.100 0.106
137 amenity = cafe 18 0 0 0.000 0.000 17 0 0 0.000 0.000
138 amenity = fast_food 3 2 2 0.667 0.667 3 2 2 0.667 0.667
139 amenity = community_centre 19 2 2 0.105 0.105 19 2 2 0.105 0.105
140 amenity = restaurant 6 0 0 0.000 0.000 6 0 0 0.000 0.000
141 amenity = bar 6 0 0 0.000 0.000 6 0 0 0.000 0.000
142 shop = convenience 86 5 5 0.058 0.058 79 5 5 0.063 0.063
143 shop = clothes 5 0 1 0.000 0.200 5 0 1 0.000 0.200
144 shop = car_repair 1 1 1 1.000 1.000 1 1 1 1.000 1.000
145 shop = hairdresser 5 3 3 0.600 0.600 5 3 3 0.600 0.600
146 shop = chemist 2 2 2 1.000 1.000 2 2 2 1.000 1.000
147 shop = supermarket 3 0 0 0.000 0.000 3 0 0 0.000 0.000
148 shop = car_parts 4 0 0 0.000 0.000 3 0 0 0.000 0.000
149 shop = furniture 2 0 0 0.000 0.000 2 0 0 0.000 0.000
150 shop = hardware 3 0 0 0.000 0.000 3 0 0 0.000 0.000
151 shop = kiosk 6 5 5 0.833 0.833 6 5 5 0.833 0.833
152 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
153 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
154 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = beauty 1 0 0 0.000 0.000 1 0 0 0.000 0.000
156 shop = mobile_phone 1 0 0 0.000 0.000 1 0 0 0.000 0.000
157 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = newsagent 19 0 0 0.000 0.000 19 0 0 0.000 0.000
159 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
161 shop = jewelry 1 0 0 0.000 0.000 1 0 0 0.000 0.000
162 shop = mall 1 0 1 0.000 1.000 1 0 1 0.000 1.000
163 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
164 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 craft = shoemaker 1 0 0 0.000 0.000 1 0 0 0.000 0.000
166 amenity = * 112 6 6 0.054 0.054 112 6 6 0.054 0.054
167 shop = * 53 8 10 0.151 0.189 46 8 9 0.174 0.196
168 clothes = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
169 # building 410 24 25 0.059 0.061 406 23 24 0.057 0.059
170 building = industrial 15 2 2 0.133 0.133 15 2 2 0.133 0.133
171 building = service 4 0 0 0.000 0.000 4 0 0 0.000 0.000
172 building = retail 36 2 2 0.056 0.056 35 2 2 0.057 0.057
173 building = commercial 14 0 0 0.000 0.000 14 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = public 13 0 0 0.000 0.000 13 0 0 0.000 0.000
176 building = dormitory 13 0 0 0.000 0.000 13 0 0 0.000 0.000
177 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 building = * 315 20 21 0.063 0.067 314 19 20 0.061 0.064
179 # other 28 2 3 0.071 0.107 28 2 3 0.071 0.107
180 # TOTAL 27344 22325 22316 0.816 0.816 9064 6136 6158 0.677 0.679

official_status progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 60 0 2882 0 0 0 0 0 0.000 0.020 0.000 0.980 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 15 0 1816 0 0 0 0 0 0.000 0.008 0.000 0.992 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 48 0 2716 0 0 0 0 0 0.000 0.017 0.000 0.983 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
78 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 # sport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 # other 0 0 0 1 0 0 0 0 2 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
180 # TOTAL 0 60 0 2884 0 0 0 0 2 0.000 0.020 0.000 0.979 0.000 0.000 0.000 0.000 0.001

official_status statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2942 2942 2942 1.000 1.000 6 5 5 0.833 0.833
16 place = allotments 1831 1831 1831 1.000 1.000 5 4 4 0.800 0.800
17 landuse = allotments 2764 2764 2764 1.000 1.000 6 5 5 0.833 0.833
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 15 15 15 1.000 1.000 1 1 1 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 2 2 2 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 15 15 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 1 1 1 1.000 1.000 1 1 1 1.000 1.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 24 24 24 1.000 1.000 1 1 1 1.000 1.000
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 24 24 24 1.000 1.000 1 1 1 1.000 1.000
78 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 # sport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 # other 3 1 1 0.333 0.333 1 1 1 1.000 1.000
180 # TOTAL 2946 2944 2944 0.999 0.999 6 5 5 0.833 0.833

official_short_type progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 4029 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 0 0 0 0 0 399 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 power = * 0 0 0 0 0 0 0 0 3938 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 substation = * 0 0 0 0 0 0 0 0 1078 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 # sport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 # office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 office = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 # building 0 0 0 0 0 0 0 0 813 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = service 0 0 0 0 0 0 0 0 761 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 building = * 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
179 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
180 # TOTAL 0 0 0 0 0 0 0 0 4190 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000

official_short_type statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 64 0 0 0.000 0.000 4 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 63 0 0 0.000 0.000 4 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 9 0 0 0.000 0.000 3 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 1 0 0 0.000 0.000 1 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 4029 0 0 0.000 0.000 34 0 0 0.000 0.000
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 399 0 0 0.000 0.000 6 0 0 0.000 0.000
78 power = * 3938 0 0 0.000 0.000 30 0 0 0.000 0.000
79 substation = * 1078 0 0 0.000 0.000 24 0 0 0.000 0.000
80 man_made = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 1 0 0 0.000 0.000 1 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 1 0 0 0.000 0.000 1 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 # sport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 # office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
135 office = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
136 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 # building 813 0 0 0.000 0.000 25 0 0 0.000 0.000
170 building = industrial 3 0 0 0.000 0.000 2 0 0 0.000 0.000
171 building = service 761 0 0 0.000 0.000 22 0 0 0.000 0.000
172 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
177 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 building = * 48 0 0 0.000 0.000 9 0 0 0.000 0.000
179 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
180 # TOTAL 4190 0 0 0.000 0.000 41 0 0 0.000 0.000

operator progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 7 0 0 1 0 660 0.000 0.000 0.000 0.010 0.000 0.000 0.001 0.000 0.988
22 landuse = cemetery 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 0 0 4 0 0 0 0 52 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.000 0.929
24 landuse = construction 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 79 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 0 0 2 0 0 1 0 310 0.000 0.000 0.000 0.006 0.000 0.000 0.003 0.000 0.990
28 landuse = residential 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 1 0 0 0 0 19 0.000 0.000 0.000 0.050 0.000 0.000 0.000 0.000 0.950
30 place = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 147 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 72 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 # natural 0 0 0 0 0 0 0 0 197 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 boundary = * 0 0 0 0 0 0 0 0 171 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 natural = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 ele = * 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 # water 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 water = * 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 0 0 0 0 0 350 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 107 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 bridge = * 0 0 0 0 0 0 0 0 243 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 # public_transport 0 0 0 1265 20 0 3 0 9180 0.000 0.000 0.000 0.121 0.002 0.000 0.000 0.000 0.877
68 highway = bus_stop 0 0 0 637 9 0 0 0 4172 0.000 0.000 0.000 0.132 0.002 0.000 0.000 0.000 0.866
69 type = route 0 0 0 0 0 0 3 0 936 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
70 type = route_master 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 public_transport = * 0 0 0 1265 20 0 0 0 7193 0.000 0.000 0.000 0.149 0.002 0.000 0.000 0.000 0.848
72 route = * 0 0 0 0 0 0 3 0 941 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
73 railway = * 0 0 0 0 0 0 0 0 1057 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 route_master = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 # infrastructure 0 1 0 491 35 3 0 2 3724 0.000 0.000 0.000 0.115 0.008 0.001 0.000 0.000 0.875
76 amenity = fuel 0 0 0 5 0 0 0 1 1004 0.000 0.000 0.000 0.005 0.000 0.000 0.000 0.001 0.994
77 barrier = * 0 0 0 2 4 0 0 0 727 0.000 0.000 0.000 0.003 0.005 0.000 0.000 0.000 0.992
78 power = * 0 1 0 403 32 0 0 1 2007 0.000 0.000 0.000 0.165 0.013 0.000 0.000 0.000 0.821
79 substation = * 0 0 0 466 26 3 0 1 1257 0.000 0.000 0.000 0.266 0.015 0.002 0.000 0.001 0.717
80 man_made = * 0 0 0 0 1 0 0 0 517 0.000 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.998
81 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 # religion 0 0 0 0 0 0 1 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.933
83 amenity = place_of_worship 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 1 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.933
89 # education 0 1 0 0 0 0 0 0 173 0.000 0.006 0.000 0.000 0.000 0.000 0.000 0.000 0.994
90 landuse = education 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = university 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = college 0 1 0 0 0 0 0 0 19 0.000 0.050 0.000 0.000 0.000 0.000 0.000 0.000 0.950
93 amenity = school 0 0 0 0 0 0 0 0 42 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = university 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = college 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = school 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 building = kindergarten 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 # healthcare 0 0 0 1 1 2 0 0 2801 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
100 amenity = hospital 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 amenity = pharmacy 0 0 0 1 0 2 0 0 1614 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
102 amenity = clinic 0 0 0 0 1 0 0 0 78 0.000 0.000 0.000 0.000 0.013 0.000 0.000 0.000 0.987
103 amenity = doctors 0 0 0 0 0 0 0 0 53 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = dentist 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = hospital 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 building = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 emergency = * 0 0 0 0 0 0 0 0 943 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 healthcare = * 0 0 0 0 0 1 0 0 1046 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
109 # government 0 245 0 66 0 0 2 0 573 0.000 0.277 0.000 0.074 0.000 0.000 0.002 0.000 0.647
110 amenity = post_office 0 245 0 64 0 0 0 0 393 0.000 0.349 0.000 0.091 0.000 0.000 0.000 0.000 0.560
111 amenity = police 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = library 0 0 0 1 0 0 1 0 45 0.000 0.000 0.000 0.021 0.000 0.000 0.021 0.000 0.957
113 amenity = theatre 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 amenity = cinema 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 office = government 0 0 0 1 0 0 1 0 65 0.000 0.000 0.000 0.015 0.000 0.000 0.015 0.000 0.970
116 landuse = military 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 government = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
118 military = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 # bank 30 0 1 37 53 11 0 0 3462 0.008 0.000 0.000 0.010 0.015 0.003 0.000 0.000 0.963
120 amenity = atm 29 0 1 36 53 6 0 0 2379 0.012 0.000 0.000 0.014 0.021 0.002 0.000 0.000 0.950
121 amenity = bank 1 0 0 1 0 5 0 0 1083 0.001 0.000 0.000 0.001 0.000 0.005 0.000 0.000 0.994
122 # tourism 0 0 0 0 0 0 0 0 744 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 tourism = * 0 0 0 0 0 0 0 0 732 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 historic = * 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 67 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 attraction = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 artwork_type = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 # sport 0 0 0 0 0 0 0 0 245 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 leisure = * 0 0 0 0 0 0 0 0 234 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 sport = * 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 resort = * 0 0 0 0 0 0 0 0 32 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 # office 0 0 0 1 0 1 0 0 834 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
135 office = * 0 0 0 1 0 1 0 0 834 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
136 # amenity 10 50 0 221 88 5 56 0 12468 0.001 0.004 0.000 0.017 0.007 0.000 0.004 0.000 0.967
137 amenity = cafe 0 0 0 1 0 0 0 0 372 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
138 amenity = fast_food 0 0 0 0 0 0 0 0 304 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 amenity = community_centre 0 0 0 0 0 0 0 0 30 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 amenity = restaurant 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 amenity = bar 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = convenience 0 0 0 3 0 1 1 0 2877 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.998
143 shop = clothes 0 0 0 0 0 0 0 0 419 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = car_repair 0 1 0 0 1 0 0 0 231 0.000 0.004 0.000 0.000 0.004 0.000 0.000 0.000 0.991
145 shop = hairdresser 0 0 0 0 0 0 0 0 133 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = chemist 0 0 0 0 0 0 0 0 601 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = supermarket 0 0 0 0 0 0 0 0 592 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = car_parts 0 0 0 0 0 0 0 0 325 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = furniture 0 0 0 0 0 0 0 0 82 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = hardware 0 0 0 0 0 0 0 0 71 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = kiosk 0 0 0 14 1 0 0 0 89 0.000 0.000 0.000 0.135 0.010 0.000 0.000 0.000 0.856
152 shop = doityourself 0 0 0 0 0 0 0 0 110 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = pet 0 0 0 0 0 0 0 0 303 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = florist 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = beauty 0 0 0 0 0 0 0 0 65 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = mobile_phone 0 0 0 0 0 0 0 0 316 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = shoes 0 0 0 0 0 0 0 0 110 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = newsagent 0 0 0 8 0 0 4 0 84 0.000 0.000 0.000 0.083 0.000 0.000 0.042 0.000 0.875
159 shop = electronics 0 0 0 0 0 0 0 0 120 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 shop = alcohol 0 0 0 0 0 0 0 0 114 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 shop = jewelry 0 0 0 0 0 0 0 0 280 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 shop = mall 0 0 0 0 0 0 0 0 74 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 shop = butcher 0 0 0 0 0 0 0 0 97 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 shop = cosmetics 0 0 0 0 0 0 0 0 30 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 craft = shoemaker 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 amenity = * 10 49 0 179 86 4 5 0 2224 0.004 0.019 0.000 0.070 0.034 0.002 0.002 0.000 0.870
167 shop = * 0 0 0 16 0 0 46 0 2245 0.000 0.000 0.000 0.007 0.000 0.000 0.020 0.000 0.973
168 clothes = * 0 0 0 0 0 0 0 0 195 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 # building 1 83 0 349 30 1 3 2 3886 0.000 0.019 0.000 0.080 0.007 0.000 0.001 0.000 0.892
170 building = industrial 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = service 0 0 0 318 30 0 0 1 597 0.000 0.000 0.000 0.336 0.032 0.000 0.000 0.001 0.631
172 building = retail 0 0 0 4 0 1 2 0 714 0.000 0.000 0.000 0.006 0.000 0.001 0.003 0.000 0.990
173 building = commercial 0 1 0 0 0 0 0 0 42 0.000 0.023 0.000 0.000 0.000 0.000 0.000 0.000 0.977
174 building = warehouse 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 building = public 0 1 0 0 0 0 0 0 28 0.000 0.034 0.000 0.000 0.000 0.000 0.000 0.000 0.966
176 building = dormitory 0 0 0 0 0 0 0 0 129 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 building = warehouse 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
178 building = * 1 81 0 27 0 0 1 1 2259 0.000 0.034 0.000 0.011 0.000 0.000 0.000 0.000 0.953
179 # other 0 0 0 0 0 0 0 0 175 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
180 # TOTAL 40 297 1 2083 197 22 63 2 34761 0.001 0.008 0.000 0.056 0.005 0.001 0.002 0.000 0.928

operator statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 13 0 0 0.000 0.000 7 0 0 0.000 0.000
16 place = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
17 landuse = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 668 8 7 0.012 0.010 377 5 4 0.013 0.011
22 landuse = cemetery 2 0 0 0.000 0.000 2 0 0 0.000 0.000
23 landuse = commercial 56 4 4 0.071 0.071 24 3 3 0.125 0.125
24 landuse = construction 28 0 0 0.000 0.000 23 0 0 0.000 0.000
25 landuse = farmland 9 0 0 0.000 0.000 7 0 0 0.000 0.000
26 landuse = farmyard 79 0 0 0.000 0.000 45 0 0 0.000 0.000
27 landuse = industrial 313 3 2 0.010 0.006 191 2 1 0.010 0.005
28 landuse = residential 4 0 0 0.000 0.000 4 0 0 0.000 0.000
29 landuse = retail 20 1 1 0.050 0.050 17 1 1 0.059 0.059
30 place = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
31 residential = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
32 industrial = * 147 0 0 0.000 0.000 73 0 0 0.000 0.000
33 landuse = * 72 0 0 0.000 0.000 66 0 0 0.000 0.000
34 # natural 197 0 0 0.000 0.000 32 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 7 0 0 0.000 0.000 1 0 0 0.000 0.000
38 boundary = * 171 0 0 0.000 0.000 15 0 0 0.000 0.000
39 natural = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
40 ele = * 22 0 0 0.000 0.000 13 0 0 0.000 0.000
41 # water 31 0 0 0.000 0.000 13 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 12 0 0 0.000 0.000 8 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 18 0 0 0.000 0.000 4 0 0 0.000 0.000
51 waterway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
52 water = * 11 0 0 0.000 0.000 7 0 0 0.000 0.000
53 # highway 350 0 0 0.000 0.000 14 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 107 0 0 0.000 0.000 11 0 0 0.000 0.000
66 bridge = * 243 0 0 0.000 0.000 3 0 0 0.000 0.000
67 # public_transport 10468 1268 1285 0.121 0.123 144 4 3 0.028 0.021
68 highway = bus_stop 4818 637 646 0.132 0.134 69 2 3 0.029 0.043
69 type = route 939 3 0 0.003 0.000 48 2 0 0.042 0.000
70 type = route_master 4 0 0 0.000 0.000 2 0 0 0.000 0.000
71 public_transport = * 8478 1265 1285 0.149 0.152 94 2 3 0.021 0.032
72 route = * 944 3 0 0.003 0.000 52 2 0 0.038 0.000
73 railway = * 1057 0 0 0.000 0.000 21 0 0 0.000 0.000
74 route_master = * 5 0 0 0.000 0.000 3 0 0 0.000 0.000
75 # infrastructure 4256 495 532 0.116 0.125 562 16 19 0.028 0.034
76 amenity = fuel 1010 5 6 0.005 0.006 75 3 4 0.040 0.053
77 barrier = * 733 2 6 0.003 0.008 165 1 1 0.006 0.006
78 power = * 2444 404 437 0.165 0.179 174 10 10 0.057 0.057
79 substation = * 1753 469 496 0.268 0.283 97 12 13 0.124 0.134
80 man_made = * 518 0 1 0.000 0.002 217 0 1 0.000 0.005
81 embankment = * 15 0 0 0.000 0.000 2 0 0 0.000 0.000
82 # religion 15 1 0 0.067 0.000 13 1 0 0.077 0.000
83 amenity = place_of_worship 4 1 0 0.250 0.000 4 1 0 0.250 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 15 1 0 0.067 0.000 13 1 0 0.077 0.000
89 # education 174 1 1 0.006 0.006 97 1 1 0.010 0.010
90 landuse = education 7 0 0 0.000 0.000 7 0 0 0.000 0.000
91 amenity = university 38 0 0 0.000 0.000 19 0 0 0.000 0.000
92 amenity = college 20 1 1 0.050 0.050 14 1 1 0.071 0.071
93 amenity = school 42 0 0 0.000 0.000 35 0 0 0.000 0.000
94 amenity = kindergarten 24 0 0 0.000 0.000 21 0 0 0.000 0.000
95 building = university 27 0 0 0.000 0.000 9 0 0 0.000 0.000
96 building = college 13 0 0 0.000 0.000 4 0 0 0.000 0.000
97 building = school 11 0 0 0.000 0.000 11 0 0 0.000 0.000
98 building = kindergarten 2 0 0 0.000 0.000 2 0 0 0.000 0.000
99 # healthcare 2805 3 4 0.001 0.001 580 3 4 0.005 0.007
100 amenity = hospital 46 0 0 0.000 0.000 37 0 0 0.000 0.000
101 amenity = pharmacy 1617 3 3 0.002 0.002 345 3 3 0.009 0.009
102 amenity = clinic 79 0 1 0.000 0.013 56 0 1 0.000 0.018
103 amenity = doctors 53 0 0 0.000 0.000 38 0 0 0.000 0.000
104 amenity = dentist 48 0 0 0.000 0.000 47 0 0 0.000 0.000
105 building = hospital 23 0 0 0.000 0.000 13 0 0 0.000 0.000
106 building = clinic 3 0 0 0.000 0.000 3 0 0 0.000 0.000
107 emergency = * 943 0 0 0.000 0.000 71 0 0 0.000 0.000
108 healthcare = * 1047 1 1 0.001 0.001 334 1 1 0.003 0.003
109 # government 886 313 311 0.353 0.351 173 7 5 0.040 0.029
110 amenity = post_office 702 309 309 0.440 0.440 28 3 3 0.107 0.107
111 amenity = police 52 0 0 0.000 0.000 38 0 0 0.000 0.000
112 amenity = library 47 2 1 0.043 0.021 40 2 1 0.050 0.025
113 amenity = theatre 2 0 0 0.000 0.000 2 0 0 0.000 0.000
114 amenity = cinema 12 0 0 0.000 0.000 7 0 0 0.000 0.000
115 office = government 67 2 1 0.030 0.015 59 2 1 0.034 0.017
116 landuse = military 2 0 0 0.000 0.000 2 0 0 0.000 0.000
117 government = * 36 1 1 0.028 0.028 33 1 1 0.030 0.030
118 military = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
119 # bank 3594 79 131 0.022 0.036 169 13 15 0.077 0.089
120 amenity = atm 2504 72 124 0.029 0.050 136 11 13 0.081 0.096
121 amenity = bank 1090 7 7 0.006 0.006 80 6 6 0.075 0.075
122 # tourism 744 0 0 0.000 0.000 610 0 0 0.000 0.000
123 tourism = * 732 0 0 0.000 0.000 599 0 0 0.000 0.000
124 historic = * 13 0 0 0.000 0.000 12 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 67 0 0 0.000 0.000 35 0 0 0.000 0.000
128 attraction = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
129 artwork_type = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
130 # sport 245 0 0 0.000 0.000 206 0 0 0.000 0.000
131 leisure = * 234 0 0 0.000 0.000 197 0 0 0.000 0.000
132 sport = * 52 0 0 0.000 0.000 44 0 0 0.000 0.000
133 resort = * 32 0 0 0.000 0.000 30 0 0 0.000 0.000
134 # office 836 2 2 0.002 0.002 316 2 2 0.006 0.006
135 office = * 836 2 2 0.002 0.002 316 2 2 0.006 0.006
136 # amenity 12898 342 374 0.027 0.029 4203 16 16 0.004 0.004
137 amenity = cafe 373 1 1 0.003 0.003 269 1 1 0.004 0.004
138 amenity = fast_food 304 0 0 0.000 0.000 143 0 0 0.000 0.000
139 amenity = community_centre 30 0 0 0.000 0.000 25 0 0 0.000 0.000
140 amenity = restaurant 48 0 0 0.000 0.000 45 0 0 0.000 0.000
141 amenity = bar 37 0 0 0.000 0.000 32 0 0 0.000 0.000
142 shop = convenience 2882 5 4 0.002 0.001 656 4 3 0.006 0.005
143 shop = clothes 419 0 0 0.000 0.000 149 0 0 0.000 0.000
144 shop = car_repair 233 1 2 0.004 0.009 220 1 2 0.005 0.009
145 shop = hairdresser 133 0 0 0.000 0.000 116 0 0 0.000 0.000
146 shop = chemist 601 0 0 0.000 0.000 38 0 0 0.000 0.000
147 shop = supermarket 592 0 0 0.000 0.000 85 0 0 0.000 0.000
148 shop = car_parts 325 0 0 0.000 0.000 153 0 0 0.000 0.000
149 shop = furniture 82 0 0 0.000 0.000 72 0 0 0.000 0.000
150 shop = hardware 71 0 0 0.000 0.000 69 0 0 0.000 0.000
151 shop = kiosk 104 14 15 0.135 0.144 32 4 4 0.125 0.125
152 shop = doityourself 110 0 0 0.000 0.000 100 0 0 0.000 0.000
153 shop = pet 303 0 0 0.000 0.000 56 0 0 0.000 0.000
154 shop = florist 98 0 0 0.000 0.000 51 0 0 0.000 0.000
155 shop = beauty 65 0 0 0.000 0.000 61 0 0 0.000 0.000
156 shop = mobile_phone 316 0 0 0.000 0.000 41 0 0 0.000 0.000
157 shop = shoes 110 0 0 0.000 0.000 28 0 0 0.000 0.000
158 shop = newsagent 96 12 8 0.125 0.083 17 2 1 0.118 0.059
159 shop = electronics 120 0 0 0.000 0.000 48 0 0 0.000 0.000
160 shop = alcohol 114 0 0 0.000 0.000 53 0 0 0.000 0.000
161 shop = jewelry 280 0 0 0.000 0.000 22 0 0 0.000 0.000
162 shop = mall 74 0 0 0.000 0.000 40 0 0 0.000 0.000
163 shop = butcher 97 0 0 0.000 0.000 70 0 0 0.000 0.000
164 shop = cosmetics 30 0 0 0.000 0.000 26 0 0 0.000 0.000
165 craft = shoemaker 24 0 0 0.000 0.000 21 0 0 0.000 0.000
166 amenity = * 2557 247 328 0.097 0.128 901 4 6 0.004 0.007
167 shop = * 2307 62 16 0.027 0.007 1052 4 3 0.004 0.003
168 clothes = * 195 0 0 0.000 0.000 57 0 0 0.000 0.000
169 # building 4355 437 466 0.100 0.107 1921 18 19 0.009 0.010
170 building = industrial 98 0 0 0.000 0.000 75 0 0 0.000 0.000
171 building = service 946 318 349 0.336 0.369 77 8 9 0.104 0.117
172 building = retail 721 7 5 0.010 0.007 326 2 2 0.006 0.006
173 building = commercial 43 1 1 0.023 0.023 33 1 1 0.030 0.030
174 building = warehouse 19 0 0 0.000 0.000 10 0 0 0.000 0.000
175 building = public 29 1 1 0.034 0.034 26 1 1 0.038 0.038
176 building = dormitory 129 0 0 0.000 0.000 93 0 0 0.000 0.000
177 building = warehouse 19 0 0 0.000 0.000 10 0 0 0.000 0.000
178 building = * 2370 110 110 0.046 0.046 1441 12 12 0.008 0.008
179 # other 175 0 0 0.000 0.000 102 0 0 0.000 0.000
180 # TOTAL 37466 2506 2641 0.067 0.070 7188 59 60 0.008 0.008

brand progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 2 0 0 3 0 0 0 0 48 0.038 0.000 0.000 0.057 0.000 0.000 0.000 0.000 0.906
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 2 0 0 2 0 0 0 0 38 0.048 0.000 0.000 0.048 0.000 0.000 0.000 0.000 0.905
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 2 0 0 19 30 0 0 0 873 0.002 0.000 0.000 0.021 0.032 0.000 0.000 0.000 0.945
76 amenity = fuel 2 0 0 19 30 0 0 0 872 0.002 0.000 0.000 0.021 0.033 0.000 0.000 0.000 0.945
77 barrier = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 man_made = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 36 0 0 0 0 88 0.000 0.000 0.000 0.290 0.000 0.000 0.000 0.000 0.710
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 36 0 0 0 0 71 0.000 0.000 0.000 0.336 0.000 0.000 0.000 0.000 0.664
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 36 0 0 0 0 54 0.000 0.000 0.000 0.400 0.000 0.000 0.000 0.000 0.600
109 # government 0 167 0 1 0 0 0 0 19 0.000 0.893 0.000 0.005 0.000 0.000 0.000 0.000 0.102
110 amenity = post_office 0 167 0 0 0 0 0 0 18 0.000 0.903 0.000 0.000 0.000 0.000 0.000 0.000 0.097
111 amenity = police 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 government = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
118 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 # bank 469 0 1 257 8 1 0 0 603 0.350 0.000 0.001 0.192 0.006 0.001 0.000 0.000 0.450
120 amenity = atm 248 0 1 136 2 1 0 0 186 0.432 0.000 0.002 0.237 0.003 0.002 0.000 0.000 0.324
121 amenity = bank 221 0 0 121 6 0 0 0 417 0.289 0.000 0.000 0.158 0.008 0.000 0.000 0.000 0.545
122 # tourism 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 tourism = * 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 # sport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 leisure = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 # office 0 0 0 108 0 0 0 0 44 0.000 0.000 0.000 0.711 0.000 0.000 0.000 0.000 0.289
135 office = * 0 0 0 108 0 0 0 0 44 0.000 0.000 0.000 0.711 0.000 0.000 0.000 0.000 0.289
136 # amenity 2 0 11 227 131 0 0 8 2088 0.001 0.000 0.004 0.092 0.053 0.000 0.000 0.003 0.846
137 amenity = cafe 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 amenity = fast_food 0 0 0 0 75 0 0 0 171 0.000 0.000 0.000 0.000 0.305 0.000 0.000 0.000 0.695
139 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = convenience 0 0 0 6 20 0 0 6 975 0.000 0.000 0.000 0.006 0.020 0.000 0.000 0.006 0.968
143 shop = clothes 0 0 11 1 1 0 0 0 5 0.000 0.000 0.611 0.056 0.056 0.000 0.000 0.000 0.278
144 shop = car_repair 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = chemist 0 0 0 209 0 0 0 0 3 0.000 0.000 0.000 0.986 0.000 0.000 0.000 0.000 0.014
147 shop = supermarket 0 0 0 0 24 0 0 2 135 0.000 0.000 0.000 0.000 0.149 0.000 0.000 0.012 0.839
148 shop = car_parts 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = furniture 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = kiosk 0 0 0 5 3 0 0 0 17 0.000 0.000 0.000 0.200 0.120 0.000 0.000 0.000 0.680
152 shop = doityourself 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = florist 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mobile_phone 0 0 0 0 0 0 0 0 104 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = shoes 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = newsagent 0 0 0 0 0 0 0 0 107 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = electronics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 shop = cosmetics 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 amenity = * 2 0 0 1 1 0 0 0 230 0.009 0.000 0.000 0.004 0.004 0.000 0.000 0.000 0.983
167 shop = * 0 0 0 5 7 0 0 0 301 0.000 0.000 0.000 0.016 0.022 0.000 0.000 0.000 0.962
168 clothes = * 0 0 1 0 1 0 0 0 3 0.000 0.000 0.200 0.000 0.200 0.000 0.000 0.000 0.600
169 # building 30 60 0 59 39 0 0 4 497 0.044 0.087 0.000 0.086 0.057 0.000 0.000 0.006 0.721
170 building = industrial 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = retail 0 1 0 5 10 0 0 0 112 0.000 0.008 0.000 0.039 0.078 0.000 0.000 0.000 0.875
173 building = commercial 0 1 0 3 0 0 0 1 7 0.000 0.083 0.000 0.250 0.000 0.000 0.000 0.083 0.583
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = public 0 1 0 1 1 0 0 0 0 0.000 0.333 0.000 0.333 0.333 0.000 0.000 0.000 0.000
176 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 building = * 30 57 0 50 28 0 0 3 376 0.055 0.105 0.000 0.092 0.051 0.000 0.000 0.006 0.691
179 # other 1 0 0 0 2 0 0 0 11 0.071 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.786
180 # TOTAL 474 167 12 631 167 1 0 8 3375 0.098 0.035 0.002 0.131 0.035 0.000 0.000 0.002 0.698

brand statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 53 5 5 0.094 0.094 6 3 3 0.500 0.500
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 42 4 4 0.095 0.095 5 3 3 0.600 0.600
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 3 0 0 0.000 0.000 3 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 8 1 1 0.125 0.125 1 1 1 1.000 1.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 3 1 1 0.333 0.333 2 1 1 0.500 0.500
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 3 1 1 0.333 0.333 2 1 1 0.500 0.500
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 924 21 51 0.023 0.055 23 3 4 0.130 0.174
76 amenity = fuel 923 21 51 0.023 0.055 22 3 4 0.136 0.182
77 barrier = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
78 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 man_made = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 2 0 0 0.000 0.000 1 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 124 36 36 0.290 0.290 27 2 2 0.074 0.074
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 107 36 36 0.336 0.336 23 2 2 0.087 0.087
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 6 0 0 0.000 0.000 2 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 90 36 36 0.400 0.400 24 2 2 0.083 0.083
109 # government 187 168 168 0.898 0.898 6 2 2 0.333 0.333
110 amenity = post_office 185 167 167 0.903 0.903 4 1 1 0.250 0.250
111 amenity = police 1 0 0 0.000 0.000 1 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 government = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
118 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 # bank 1339 728 735 0.544 0.549 41 24 23 0.585 0.561
120 amenity = atm 574 386 387 0.672 0.674 32 18 17 0.562 0.531
121 amenity = bank 765 342 348 0.447 0.455 29 22 22 0.759 0.759
122 # tourism 10 0 0 0.000 0.000 8 0 0 0.000 0.000
123 tourism = * 10 0 0 0.000 0.000 8 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 # sport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
131 leisure = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
132 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 # office 152 108 108 0.711 0.711 14 2 2 0.143 0.143
135 office = * 152 108 108 0.711 0.711 14 2 2 0.143 0.143
136 # amenity 2467 240 368 0.097 0.149 161 7 18 0.043 0.112
137 amenity = cafe 6 0 0 0.000 0.000 4 0 0 0.000 0.000
138 amenity = fast_food 246 0 75 0.000 0.305 14 0 8 0.000 0.571
139 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
141 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = convenience 1007 6 32 0.006 0.032 26 1 3 0.038 0.115
143 shop = clothes 18 12 2 0.667 0.111 6 2 1 0.333 0.167
144 shop = car_repair 4 0 0 0.000 0.000 3 0 0 0.000 0.000
145 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = chemist 212 209 209 0.986 0.986 3 2 2 0.667 0.667
147 shop = supermarket 161 0 26 0.000 0.161 14 0 1 0.000 0.071
148 shop = car_parts 1 0 0 0.000 0.000 1 0 0 0.000 0.000
149 shop = furniture 13 0 0 0.000 0.000 9 0 0 0.000 0.000
150 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = kiosk 25 5 8 0.200 0.320 5 1 2 0.200 0.400
152 shop = doityourself 6 0 0 0.000 0.000 6 0 0 0.000 0.000
153 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
154 shop = florist 1 0 0 0.000 0.000 1 0 0 0.000 0.000
155 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mobile_phone 104 0 0 0.000 0.000 5 0 0 0.000 0.000
157 shop = shoes 2 0 0 0.000 0.000 2 0 0 0.000 0.000
158 shop = newsagent 107 0 0 0.000 0.000 6 0 0 0.000 0.000
159 shop = electronics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
160 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
161 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
164 shop = cosmetics 2 0 0 0.000 0.000 2 0 0 0.000 0.000
165 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 amenity = * 234 3 4 0.013 0.017 23 3 4 0.130 0.174
167 shop = * 313 5 12 0.016 0.038 49 1 2 0.020 0.041
168 clothes = * 5 1 1 0.200 0.200 4 1 1 0.250 0.250
169 # building 689 149 192 0.216 0.279 70 14 18 0.200 0.257
170 building = industrial 2 0 0 0.000 0.000 2 0 0 0.000 0.000
171 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = retail 128 6 16 0.047 0.125 32 4 7 0.125 0.219
173 building = commercial 12 4 5 0.333 0.417 8 3 4 0.375 0.500
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = public 3 2 3 0.667 1.000 3 2 3 0.667 1.000
176 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 building = * 544 137 168 0.252 0.309 60 14 18 0.233 0.300
179 # other 14 1 3 0.071 0.214 7 1 3 0.143 0.429
180 # TOTAL 4835 1285 1448 0.266 0.299 253 36 46 0.142 0.182

network progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 233 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 bridge = * 0 0 0 0 0 0 0 0 227 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 # public_transport 0 0 0 4 1 0 6 0 1502 0.000 0.000 0.000 0.003 0.001 0.000 0.004 0.000 0.993
68 highway = bus_stop 0 0 0 0 0 0 0 0 392 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 1 0 6 0 19 0.000 0.000 0.000 0.000 0.038 0.000 0.231 0.000 0.731
70 type = route_master 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 public_transport = * 0 0 0 0 0 0 0 0 390 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 1 0 6 0 19 0.000 0.000 0.000 0.000 0.038 0.000 0.231 0.000 0.731
73 railway = * 0 0 0 4 0 0 0 0 997 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
74 route_master = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 # infrastructure 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 # bank 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 amenity = atm 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 # sport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 # amenity 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 amenity = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 shop = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 # building 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 building = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
179 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
180 # TOTAL 0 0 0 4 1 0 6 0 1550 0.000 0.000 0.000 0.003 0.001 0.000 0.004 0.000 0.993

network statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 14 0 0 0.000 0.000 3 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 14 0 0 0.000 0.000 3 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 233 0 0 0.000 0.000 7 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 6 0 0 0.000 0.000 2 0 0 0.000 0.000
66 bridge = * 227 0 0 0.000 0.000 5 0 0 0.000 0.000
67 # public_transport 1513 10 5 0.007 0.003 66 1 2 0.015 0.030
68 highway = bus_stop 392 0 0 0.000 0.000 46 0 0 0.000 0.000
69 type = route 26 6 1 0.231 0.038 9 1 1 0.111 0.111
70 type = route_master 1 0 0 0.000 0.000 1 0 0 0.000 0.000
71 public_transport = * 390 0 0 0.000 0.000 46 0 0 0.000 0.000
72 route = * 26 6 1 0.231 0.038 9 1 1 0.111 0.111
73 railway = * 1001 4 4 0.004 0.004 12 1 1 0.083 0.083
74 route_master = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
75 # infrastructure 15 0 0 0.000 0.000 3 0 0 0.000 0.000
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 embankment = * 15 0 0 0.000 0.000 3 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 # bank 39 0 0 0.000 0.000 15 0 0 0.000 0.000
120 amenity = atm 39 0 0 0.000 0.000 15 0 0 0.000 0.000
121 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 # sport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 # amenity 19 0 0 0.000 0.000 4 0 0 0.000 0.000
137 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 amenity = * 16 0 0 0.000 0.000 3 0 0 0.000 0.000
167 shop = * 3 0 0 0.000 0.000 1 0 0 0.000 0.000
168 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 # building 4 0 0 0.000 0.000 4 0 0 0.000 0.000
170 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 building = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
179 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
180 # TOTAL 1561 10 5 0.006 0.003 83 1 2 0.012 0.024

description progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
1 admin_level = 2 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
10 place = hamlet 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
14 admin_level = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 1 0 0 0 7 0.000 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.875
16 place = allotments 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
18 # locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
19 place = locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
21 # suburb 0 0 2 12 4 1 6 0 242 0.000 0.000 0.007 0.045 0.015 0.004 0.022 0.000 0.906
22 landuse = cemetery 0 0 1 6 4 0 5 0 29 0.000 0.000 0.022 0.133 0.089 0.000 0.111 0.000 0.644
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
25 landuse = farmland 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 1 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.083 0.000 0.917
27 landuse = industrial 0 0 0 3 0 0 0 0 58 0.000 0.000 0.000 0.049 0.000 0.000 0.000 0.000 0.951
28 landuse = residential 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 83 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 1 2 0 1 0 0 29 0.000 0.000 0.030 0.061 0.000 0.030 0.000 0.000 0.879
34 # natural 0 0 0 2 3 1 0 1 181 0.000 0.000 0.000 0.011 0.016 0.005 0.000 0.005 0.963
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 boundary = * 0 0 0 0 0 0 0 1 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.091 0.909
39 natural = * 0 0 0 2 3 1 0 0 156 0.000 0.000 0.000 0.012 0.019 0.006 0.000 0.000 0.963
40 ele = * 0 0 0 0 2 0 0 0 13 0.000 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.867
41 # water 0 0 0 6 0 0 0 0 170 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 waterway = river 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = canal 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 type = waterway 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 natural = water 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 tunnel = * 0 0 0 6 0 0 0 0 16 0.000 0.000 0.000 0.273 0.000 0.000 0.000 0.000 0.727
51 waterway = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 water = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 65 0 0 1 1 6041 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.000 0.989
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 18 0 0 0 0 624 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
56 highway = primary 0 0 0 20 0 0 0 0 190 0.000 0.000 0.000 0.095 0.000 0.000 0.000 0.000 0.905
57 highway = secondary 0 0 0 0 0 0 1 0 306 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
58 highway = tertiary 0 0 0 5 0 0 0 0 4027 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.999
59 highway = unclassified 0 0 0 1 0 0 0 0 146 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.000 0.993
60 highway = residential 0 0 0 0 0 0 0 0 124 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 highway = service 0 0 0 6 0 0 0 0 111 0.000 0.000 0.000 0.051 0.000 0.000 0.000 0.000 0.949
62 highway = track 0 0 0 11 0 0 0 1 234 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.004 0.951
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 4 0 0 0 0 273 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
66 bridge = * 0 0 0 3 0 0 0 0 494 0.000 0.000 0.000 0.006 0.000 0.000 0.000 0.000 0.994
67 # public_transport 0 0 0 5 1 0 0 0 195 0.000 0.000 0.000 0.025 0.005 0.000 0.000 0.000 0.970
68 highway = bus_stop 0 0 0 0 1 0 0 0 103 0.000 0.000 0.000 0.000 0.010 0.000 0.000 0.000 0.990
69 type = route 0 0 0 1 0 0 0 0 28 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 1 0 0 0 115 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
72 route = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
73 railway = * 0 0 0 4 0 0 0 0 40 0.000 0.000 0.000 0.091 0.000 0.000 0.000 0.000 0.909
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 6 0 0 13 38 1 2 3 506 0.011 0.000 0.000 0.023 0.067 0.002 0.004 0.005 0.889
76 amenity = fuel 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 barrier = * 6 0 0 3 1 1 1 0 109 0.050 0.000 0.000 0.025 0.008 0.008 0.008 0.000 0.901
78 power = * 0 0 0 0 0 0 0 0 87 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 substation = * 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 man_made = * 0 0 0 4 37 0 1 3 259 0.000 0.000 0.000 0.013 0.122 0.000 0.003 0.010 0.852
81 embankment = * 0 0 0 6 0 0 0 0 25 0.000 0.000 0.000 0.194 0.000 0.000 0.000 0.000 0.806
82 # religion 0 2 1 8 251 0 5 6 85 0.000 0.006 0.003 0.022 0.701 0.000 0.014 0.017 0.237
83 amenity = place_of_worship 0 2 0 0 236 0 1 5 58 0.000 0.007 0.000 0.000 0.781 0.000 0.003 0.017 0.192
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 1 0 0 148 0 0 5 34 0.000 0.005 0.000 0.000 0.787 0.000 0.000 0.027 0.181
86 building = cathedral 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 1 10 0 1 0 10 0.000 0.000 0.000 0.045 0.455 0.000 0.045 0.000 0.455
88 religion = * 0 2 1 7 249 0 5 6 83 0.000 0.006 0.003 0.020 0.705 0.000 0.014 0.017 0.235
89 # education 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 landuse = education 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = university 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 amenity = school 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = university 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = school 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 building = kindergarten 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 # healthcare 0 0 0 0 0 0 2 0 1517 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.999
100 amenity = hospital 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 amenity = pharmacy 0 0 0 0 0 0 1 0 156 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
102 amenity = clinic 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = doctors 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = dentist 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = hospital 0 0 0 0 0 0 1 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.143 0.000 0.857
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 1290 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 healthcare = * 0 0 0 0 0 0 0 0 100 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 # government 0 0 0 1 4 0 0 0 112 0.000 0.000 0.000 0.009 0.034 0.000 0.000 0.000 0.957
110 amenity = post_office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
111 amenity = police 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = library 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
113 amenity = theatre 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 amenity = cinema 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 office = government 0 0 0 0 0 0 0 0 26 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 landuse = military 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 government = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 military = * 0 0 0 0 3 0 0 0 39 0.000 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.929
119 # bank 0 0 0 1 1 0 0 0 92 0.000 0.000 0.000 0.011 0.011 0.000 0.000 0.000 0.979
120 amenity = atm 0 0 0 1 0 0 0 0 12 0.000 0.000 0.000 0.077 0.000 0.000 0.000 0.000 0.923
121 amenity = bank 0 0 0 0 1 0 0 0 80 0.000 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.988
122 # tourism 0 0 1 18 342 2 9 10 776 0.000 0.000 0.001 0.016 0.295 0.002 0.008 0.009 0.670
123 tourism = * 0 0 0 6 283 0 4 7 461 0.000 0.000 0.000 0.008 0.372 0.000 0.005 0.009 0.606
124 historic = * 0 0 1 15 157 2 6 6 369 0.000 0.000 0.002 0.027 0.282 0.004 0.011 0.011 0.664
125 memorial = * 0 0 0 3 6 0 1 1 138 0.000 0.000 0.000 0.020 0.040 0.000 0.007 0.007 0.926
126 ruins = * 0 0 0 1 8 0 0 1 21 0.000 0.000 0.000 0.032 0.258 0.000 0.000 0.032 0.677
127 information = * 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 attraction = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 artwork_type = * 0 0 0 0 1 0 0 0 33 0.000 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.971
130 # sport 0 1 0 2 4 1 2 0 253 0.000 0.004 0.000 0.008 0.015 0.004 0.008 0.000 0.962
131 leisure = * 0 1 0 2 4 1 2 0 245 0.000 0.004 0.000 0.008 0.016 0.004 0.008 0.000 0.961
132 sport = * 0 1 0 1 2 1 0 0 76 0.000 0.012 0.000 0.012 0.025 0.012 0.000 0.000 0.938
133 resort = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 # office 0 0 0 0 1 0 0 0 293 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
135 office = * 0 0 0 0 1 0 0 0 293 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
136 # amenity 11 0 1 570 10 6 5 2 2351 0.004 0.000 0.000 0.193 0.003 0.002 0.002 0.001 0.795
137 amenity = cafe 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 amenity = fast_food 0 0 0 0 0 0 0 0 41 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 amenity = community_centre 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 amenity = restaurant 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 amenity = bar 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = convenience 0 0 0 0 0 0 0 0 163 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = clothes 0 0 0 0 0 0 0 0 155 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = car_repair 0 0 0 558 2 6 1 0 90 0.000 0.000 0.000 0.849 0.003 0.009 0.002 0.000 0.137
145 shop = hairdresser 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
146 shop = chemist 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = supermarket 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = car_parts 0 0 0 0 0 0 0 0 135 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = furniture 0 0 0 0 2 0 0 0 34 0.000 0.000 0.000 0.000 0.056 0.000 0.000 0.000 0.944
150 shop = hardware 0 0 0 0 0 0 0 0 25 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = kiosk 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = doityourself 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = pet 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = florist 0 0 0 0 0 0 0 0 25 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = beauty 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = mobile_phone 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = shoes 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = newsagent 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = electronics 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 shop = alcohol 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 shop = jewelry 0 0 0 0 0 0 0 0 70 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 shop = mall 0 0 0 0 1 0 0 0 7 0.000 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.875
163 shop = butcher 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 shop = cosmetics 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 craft = shoemaker 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 amenity = * 11 0 1 7 4 0 2 2 402 0.026 0.000 0.002 0.016 0.009 0.000 0.005 0.005 0.937
167 shop = * 0 0 0 4 1 0 2 0 735 0.000 0.000 0.000 0.005 0.001 0.000 0.003 0.000 0.991
168 clothes = * 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 # building 0 1 1 35 99 0 3 1 1544 0.000 0.001 0.001 0.021 0.059 0.000 0.002 0.001 0.917
170 building = industrial 0 0 0 0 1 0 0 0 57 0.000 0.000 0.000 0.000 0.017 0.000 0.000 0.000 0.983
171 building = service 0 0 0 0 0 0 0 0 65 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = retail 0 0 0 0 1 0 0 0 94 0.000 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.989
173 building = commercial 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 building = public 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 building = dormitory 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
178 building = * 0 1 1 35 97 0 3 1 1244 0.000 0.001 0.001 0.025 0.070 0.000 0.002 0.001 0.900
179 # other 0 0 0 0 0 0 0 0 216 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
180 # TOTAL 11 3 5 694 464 11 23 15 13701 0.001 0.000 0.000 0.046 0.031 0.001 0.002 0.001 0.918

description statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 0 0 0.000 0.000 1 0 0 0.000 0.000
1 admin_level = 2 1 0 0 0.000 0.000 1 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 28 0 0 0.000 0.000 17 0 0 0.000 0.000
7 place = city 1 0 0 0.000 0.000 1 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 2 0 0 0.000 0.000 2 0 0 0.000 0.000
10 place = hamlet 12 0 0 0.000 0.000 9 0 0 0.000 0.000
11 place = isolated_dwelling 1 0 0 0.000 0.000 1 0 0 0.000 0.000
12 boundary = administrative 4 0 0 0.000 0.000 4 0 0 0.000 0.000
13 traffic_sign = city_limit 11 0 0 0.000 0.000 3 0 0 0.000 0.000
14 admin_level = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
15 # allotments 8 0 1 0.000 0.125 6 0 1 0.000 0.167
16 place = allotments 2 0 0 0.000 0.000 2 0 0 0.000 0.000
17 landuse = allotments 7 0 1 0.000 0.143 6 0 1 0.000 0.167
18 # locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
19 place = locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
20 abandoned:place = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
21 # suburb 267 21 17 0.079 0.064 189 18 15 0.095 0.079
22 landuse = cemetery 45 12 10 0.267 0.222 40 9 8 0.225 0.200
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 8 1 1 0.125 0.125 8 1 1 0.125 0.125
25 landuse = farmland 7 0 0 0.000 0.000 7 0 0 0.000 0.000
26 landuse = farmyard 12 1 0 0.083 0.000 10 1 0 0.100 0.000
27 landuse = industrial 61 3 3 0.049 0.049 57 3 3 0.053 0.053
28 landuse = residential 12 0 0 0.000 0.000 12 0 0 0.000 0.000
29 landuse = retail 2 0 0 0.000 0.000 2 0 0 0.000 0.000
30 place = * 7 0 0 0.000 0.000 7 0 0 0.000 0.000
31 residential = * 8 0 0 0.000 0.000 8 0 0 0.000 0.000
32 industrial = * 83 0 0 0.000 0.000 17 0 0 0.000 0.000
33 landuse = * 33 4 3 0.121 0.091 32 4 3 0.125 0.094
34 # natural 188 3 7 0.016 0.037 140 3 6 0.021 0.043
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 7 0 0 0.000 0.000 6 0 0 0.000 0.000
38 boundary = * 11 0 1 0.000 0.091 10 0 1 0.000 0.100
39 natural = * 162 3 6 0.019 0.037 117 3 5 0.026 0.043
40 ele = * 15 0 2 0.000 0.133 14 0 1 0.000 0.071
41 # water 176 6 6 0.034 0.034 123 3 3 0.024 0.024
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 11 0 0 0.000 0.000 7 0 0 0.000 0.000
45 waterway = river 28 0 0 0.000 0.000 22 0 0 0.000 0.000
46 waterway = canal 1 0 0 0.000 0.000 1 0 0 0.000 0.000
47 type = waterway 16 0 0 0.000 0.000 16 0 0 0.000 0.000
48 natural = water 98 0 0 0.000 0.000 65 0 0 0.000 0.000
49 natural = spring 13 0 0 0.000 0.000 13 0 0 0.000 0.000
50 tunnel = * 22 6 6 0.273 0.273 15 3 3 0.200 0.200
51 waterway = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
52 water = * 90 0 0 0.000 0.000 60 0 0 0.000 0.000
53 # highway 6108 66 66 0.011 0.011 1631 17 18 0.010 0.011
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 642 18 18 0.028 0.028 11 3 3 0.273 0.273
56 highway = primary 210 20 20 0.095 0.095 31 1 1 0.032 0.032
57 highway = secondary 307 1 0 0.003 0.000 45 1 0 0.022 0.000
58 highway = tertiary 4032 5 5 0.001 0.001 1129 2 2 0.002 0.002
59 highway = unclassified 147 1 1 0.007 0.007 103 1 1 0.010 0.010
60 highway = residential 124 0 0 0.000 0.000 94 0 0 0.000 0.000
61 highway = service 117 6 6 0.051 0.051 71 3 3 0.042 0.042
62 highway = track 246 11 12 0.045 0.049 156 3 5 0.019 0.032
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 277 4 4 0.014 0.014 164 4 4 0.024 0.024
66 bridge = * 497 3 3 0.006 0.006 336 3 3 0.009 0.009
67 # public_transport 201 5 6 0.025 0.030 164 2 3 0.012 0.018
68 highway = bus_stop 104 0 1 0.000 0.010 102 0 1 0.000 0.010
69 type = route 29 1 1 0.034 0.034 24 1 1 0.042 0.042
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 116 0 1 0.000 0.009 108 0 1 0.000 0.009
72 route = * 33 1 1 0.030 0.030 28 1 1 0.036 0.036
73 railway = * 44 4 4 0.091 0.091 20 1 1 0.050 0.050
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 569 22 61 0.039 0.107 378 11 26 0.029 0.069
76 amenity = fuel 22 0 0 0.000 0.000 20 0 0 0.000 0.000
77 barrier = * 121 11 11 0.091 0.091 90 5 6 0.056 0.067
78 power = * 87 0 0 0.000 0.000 74 0 0 0.000 0.000
79 substation = * 20 0 0 0.000 0.000 19 0 0 0.000 0.000
80 man_made = * 304 5 44 0.016 0.145 175 4 18 0.023 0.103
81 embankment = * 31 6 6 0.194 0.194 17 2 2 0.118 0.118
82 # religion 358 16 267 0.045 0.746 323 13 236 0.040 0.731
83 amenity = place_of_worship 302 3 243 0.010 0.805 280 3 221 0.011 0.789
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 188 1 154 0.005 0.819 182 1 147 0.005 0.808
86 building = cathedral 1 0 1 0.000 1.000 1 0 1 0.000 1.000
87 building = chapel 22 2 11 0.091 0.500 22 2 11 0.091 0.500
88 religion = * 353 15 264 0.042 0.748 318 12 233 0.038 0.733
89 # education 63 0 0 0.000 0.000 60 0 0 0.000 0.000
90 landuse = education 6 0 0 0.000 0.000 6 0 0 0.000 0.000
91 amenity = university 8 0 0 0.000 0.000 8 0 0 0.000 0.000
92 amenity = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
93 amenity = school 9 0 0 0.000 0.000 9 0 0 0.000 0.000
94 amenity = kindergarten 11 0 0 0.000 0.000 11 0 0 0.000 0.000
95 building = university 3 0 0 0.000 0.000 3 0 0 0.000 0.000
96 building = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
97 building = school 15 0 0 0.000 0.000 15 0 0 0.000 0.000
98 building = kindergarten 9 0 0 0.000 0.000 7 0 0 0.000 0.000
99 # healthcare 1519 2 0 0.001 0.000 486 2 0 0.004 0.000
100 amenity = hospital 8 0 0 0.000 0.000 8 0 0 0.000 0.000
101 amenity = pharmacy 157 1 0 0.006 0.000 59 1 0 0.017 0.000
102 amenity = clinic 18 0 0 0.000 0.000 18 0 0 0.000 0.000
103 amenity = doctors 8 0 0 0.000 0.000 8 0 0 0.000 0.000
104 amenity = dentist 16 0 0 0.000 0.000 16 0 0 0.000 0.000
105 building = hospital 7 1 0 0.143 0.000 6 1 0 0.167 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 1290 0 0 0.000 0.000 362 0 0 0.000 0.000
108 healthcare = * 100 0 0 0.000 0.000 81 0 0 0.000 0.000
109 # government 117 1 5 0.009 0.043 103 1 4 0.010 0.039
110 amenity = post_office 22 1 1 0.045 0.045 22 1 1 0.045 0.045
111 amenity = police 7 0 0 0.000 0.000 7 0 0 0.000 0.000
112 amenity = library 7 0 1 0.000 0.143 6 0 1 0.000 0.167
113 amenity = theatre 2 0 0 0.000 0.000 2 0 0 0.000 0.000
114 amenity = cinema 1 0 0 0.000 0.000 1 0 0 0.000 0.000
115 office = government 26 0 0 0.000 0.000 26 0 0 0.000 0.000
116 landuse = military 17 0 0 0.000 0.000 16 0 0 0.000 0.000
117 government = * 16 0 0 0.000 0.000 16 0 0 0.000 0.000
118 military = * 42 0 3 0.000 0.071 30 0 2 0.000 0.067
119 # bank 94 1 2 0.011 0.021 84 1 2 0.012 0.024
120 amenity = atm 13 1 1 0.077 0.077 12 1 1 0.083 0.083
121 amenity = bank 81 0 1 0.000 0.012 72 0 1 0.000 0.014
122 # tourism 1158 30 372 0.026 0.321 974 29 292 0.030 0.300
123 tourism = * 761 10 296 0.013 0.389 620 10 242 0.016 0.390
124 historic = * 556 24 180 0.043 0.324 486 23 140 0.047 0.288
125 memorial = * 149 4 10 0.027 0.067 138 4 8 0.029 0.058
126 ruins = * 31 1 10 0.032 0.323 28 1 9 0.036 0.321
127 information = * 54 0 0 0.000 0.000 43 0 0 0.000 0.000
128 attraction = * 15 0 0 0.000 0.000 13 0 0 0.000 0.000
129 artwork_type = * 34 0 1 0.000 0.029 33 0 1 0.000 0.030
130 # sport 263 6 8 0.023 0.030 246 5 7 0.020 0.028
131 leisure = * 255 6 8 0.024 0.031 238 5 7 0.021 0.029
132 sport = * 81 3 5 0.037 0.062 72 2 4 0.028 0.056
133 resort = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
134 # office 294 0 1 0.000 0.003 259 0 1 0.000 0.004
135 office = * 294 0 1 0.000 0.003 259 0 1 0.000 0.004
136 # amenity 2956 593 599 0.201 0.203 1645 18 33 0.011 0.020
137 amenity = cafe 66 0 0 0.000 0.000 60 0 0 0.000 0.000
138 amenity = fast_food 41 0 0 0.000 0.000 35 0 0 0.000 0.000
139 amenity = community_centre 21 0 0 0.000 0.000 16 0 0 0.000 0.000
140 amenity = restaurant 4 0 0 0.000 0.000 4 0 0 0.000 0.000
141 amenity = bar 20 0 0 0.000 0.000 19 0 0 0.000 0.000
142 shop = convenience 163 0 0 0.000 0.000 119 0 0 0.000 0.000
143 shop = clothes 155 0 0 0.000 0.000 62 0 0 0.000 0.000
144 shop = car_repair 657 565 566 0.860 0.861 106 7 16 0.066 0.151
145 shop = hairdresser 37 1 1 0.027 0.027 35 1 1 0.029 0.029
146 shop = chemist 11 0 0 0.000 0.000 8 0 0 0.000 0.000
147 shop = supermarket 66 0 0 0.000 0.000 36 0 0 0.000 0.000
148 shop = car_parts 135 0 0 0.000 0.000 49 0 0 0.000 0.000
149 shop = furniture 36 0 2 0.000 0.056 35 0 2 0.000 0.057
150 shop = hardware 25 0 0 0.000 0.000 25 0 0 0.000 0.000
151 shop = kiosk 14 0 0 0.000 0.000 12 0 0 0.000 0.000
152 shop = doityourself 54 0 0 0.000 0.000 51 0 0 0.000 0.000
153 shop = pet 19 0 0 0.000 0.000 17 0 0 0.000 0.000
154 shop = florist 25 0 0 0.000 0.000 22 0 0 0.000 0.000
155 shop = beauty 39 0 0 0.000 0.000 37 0 0 0.000 0.000
156 shop = mobile_phone 29 0 0 0.000 0.000 22 0 0 0.000 0.000
157 shop = shoes 13 0 0 0.000 0.000 10 0 0 0.000 0.000
158 shop = newsagent 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 shop = electronics 27 0 0 0.000 0.000 13 0 0 0.000 0.000
160 shop = alcohol 20 0 0 0.000 0.000 15 0 0 0.000 0.000
161 shop = jewelry 70 0 0 0.000 0.000 5 0 0 0.000 0.000
162 shop = mall 8 0 1 0.000 0.125 8 0 1 0.000 0.125
163 shop = butcher 17 0 0 0.000 0.000 15 0 0 0.000 0.000
164 shop = cosmetics 15 0 0 0.000 0.000 13 0 0 0.000 0.000
165 craft = shoemaker 8 0 0 0.000 0.000 8 0 0 0.000 0.000
166 amenity = * 429 21 24 0.049 0.056 327 8 12 0.024 0.037
167 shop = * 742 6 5 0.008 0.007 502 3 2 0.006 0.004
168 clothes = * 47 0 0 0.000 0.000 34 0 0 0.000 0.000
169 # building 1684 40 136 0.024 0.081 1126 15 91 0.013 0.081
170 building = industrial 58 0 1 0.000 0.017 47 0 1 0.000 0.021
171 building = service 65 0 0 0.000 0.000 56 0 0 0.000 0.000
172 building = retail 95 0 1 0.000 0.011 89 0 1 0.000 0.011
173 building = commercial 38 0 0 0.000 0.000 37 0 0 0.000 0.000
174 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
175 building = public 9 0 0 0.000 0.000 9 0 0 0.000 0.000
176 building = dormitory 23 0 0 0.000 0.000 15 0 0 0.000 0.000
177 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
178 building = * 1382 40 134 0.029 0.097 886 15 91 0.017 0.103
179 # other 216 0 0 0.000 0.000 195 0 0 0.000 0.000
180 # TOTAL 14927 747 1198 0.050 0.080 7066 93 441 0.013 0.062